R
Rob92
Guest
I couldn't see a thread like this in here, apologies if there is somewhere.
Let's use this thread to discuss anything to do with player cards/attributes
For example, which are the most effective? Which have little or no impact? Do you prefer low attributes and a bunch of cards, or top class attributes with few cards?
A few of the player cards' impacts upon the game are still a mystery to me, a few questions I have about them to me;
S01 Marauding - Does this just increase a player's tendency to attack (i.e. "attack" attribute boost) or is there more to it?
S05 1-touch play - I know this improves first time passes and shots, but does it also affect first-touch ball control?
S07 Man Marking - Does this only take effect if you use man marking as a tactic?
S10 DF Leader - Is this just for offside traps, or does having one of these improve the defensive line all the time?
P01 Classic No.10, P03 Trickster, P04 Darting Run, P05 Mazing Run, P06 Pinpoint Pass, P07 Early Cross, P09, Cut Back Pass, P10 Incisive Run, P11 Long Ranger - A lot of cards to bunch together here, but do these actually make any difference to a player when they're under your control, or are they purely to influence how the AI behaves with them? (i.e. a SB with "Early Cross" will attempt more deep crosses when under AI control, but won't be more accurate with them if you try them yourself?)
P02 Anchor Man - Does this just make the DMF stay deeper? Couldn't this be done anyway on the tactics screen?
P18 Talisman - Perhaps the least noticeable card in the entire game, seems to have no effect!
Any answers appreciated .
Let's use this thread to discuss anything to do with player cards/attributes
For example, which are the most effective? Which have little or no impact? Do you prefer low attributes and a bunch of cards, or top class attributes with few cards?
A few of the player cards' impacts upon the game are still a mystery to me, a few questions I have about them to me;
S01 Marauding - Does this just increase a player's tendency to attack (i.e. "attack" attribute boost) or is there more to it?
S05 1-touch play - I know this improves first time passes and shots, but does it also affect first-touch ball control?
S07 Man Marking - Does this only take effect if you use man marking as a tactic?
S10 DF Leader - Is this just for offside traps, or does having one of these improve the defensive line all the time?
P01 Classic No.10, P03 Trickster, P04 Darting Run, P05 Mazing Run, P06 Pinpoint Pass, P07 Early Cross, P09, Cut Back Pass, P10 Incisive Run, P11 Long Ranger - A lot of cards to bunch together here, but do these actually make any difference to a player when they're under your control, or are they purely to influence how the AI behaves with them? (i.e. a SB with "Early Cross" will attempt more deep crosses when under AI control, but won't be more accurate with them if you try them yourself?)
P02 Anchor Man - Does this just make the DMF stay deeper? Couldn't this be done anyway on the tactics screen?
P18 Talisman - Perhaps the least noticeable card in the entire game, seems to have no effect!
Any answers appreciated .