- 13 April 2020
I think the tactics are a good thing. They make you experiment the tactics with different positions and advanced instructions. If a manager gets it right, the team performs solid on the field. A lack of homework by the manager can be futile or prove to be a really big mistake the opponents can easily exploit. One thing Konami can do is to market the features they have in their game well enough so that the player base has a grip of it to mix and match certain tactics to provide a more diverse field setting and each game will play out differently based on those tweaks. Konami have always shot themselves on their foot by not advertising the good things in their game apart from license.Obviously agree with many of those priorities. I think one of my own most sought after changes is a complete overhaul of how tactics work. So no more advanced instructions, for one thing. But also a simplified system. Currently we have player styles, attributes that affect positioning (offensive awareness, etc), positions (C, B, A), player skills, tactical settings, inspire attributes, and more.
So many messy moments on the pitch are caused by these conflicting, as well as being so unclear to the user that you can't really tell what has priority.
The other big thing for me is the midfield, and the near total lack of midfield gameplay.
Other than that, I hope they keep supporting FUMA, and allowing people to use BALs in the team play lobby. As well as exporting team data from ML. Otherwise, the places I play PES would die overnight.