Hey guys.
In addition to the Master League feedback thread, we've also been asked to collate a list of what you miss from previous PES Master League experiences.
I started creating a poll for this, but ended up coming up with 20 classic features, and each poll only supports 10 items... So this is PART TWO.
Please discuss in this thread, and also help me remember the bits I've forgotten!
We really want to get this right, and the more responses we get - INCLUDING posts just agreeing with others (so that it can be demonstrated that lots of people agree with something) - the better.
We have to keep this thread in order for legibility, so please try to refrain from going off-topic, and please don't be offended if we delete posts that are.
Thanks, everyone. We'd really appreciate your input.
Warning: This post is going to be image heavy.
As I've mentioned earlier, I've been playing PES Management (since yesterday) because I remember the game having a lot more options than ML; being ML on steroids to an extent. Here are a few screenshots of tactics options I'd love to have in ML.
You might say we have some of these options, you're right. But there are slight differences. I'll ignore the 1st and 3rd options, Attack/Defense and Offside Trap since we have these already (though I'd argue the offside trap hasn't been working properly for a number of years).
Team Tactics
Pressure:
We have it in some form in PES 2018, but what we have currently using the "aggressive" and "frontline pressure" options is a simple on and off, either pressure players, or not. In PESM, as you can see, we have 4 options; pressure players all over the pitch, in your half, in and around your box, or no pressure. Pretty self explanatory. The wider the coverage though, the more your players will use up energy.
Pacing:
This option instructs the players how to use their energy. You can set them to run around more or not. So even if you instruct your players to pressure teams using the above option, you can still specify how much energy they're going to use when pressing, or not. Not a bad idea. Set both of these options to "All" and "High 2" though and your stamina is gone before you know it. Unless you've got the right players (and staff) for this tactic.
Group tactics
This is one we don't have in PES 2018 and I'm guessing is triggered automatically when certain players are on the ball. It used to be the "Playmaker" ability that triggered players to move accordingly, but not sure how it works now. With this option though, you can manually instruct a group of players movements when an "Instigator" has the ball. Currently I'm locked to just one group instigator because of my "reputation" and can unlock the rest as I build up more rep (which is a silly thing to do but anyway). I've set a few movements as you can see in the image. The 2nd image shows the options you can choose from when selecting a player other than the instigator. "O" means I've mastered that specific option under training settings, and X means I haven't, which means if I use it it won't be as effective. Giggs is selected here and I've instructed him to run to the side (wing) when Rio has the ball.
Individual Tactics
This is the one that is the most customizable! Each player has 15 different sets of AI instructions to try get as much individuality as possible (in addition to their ability stats and skills of course!). At the top, there's an option to set "Free Role" to a player. This allows certain players more freedom on the pitch.
In this example, I've chosen Rooney to explore. See images for setting description and the different options available. I'll only comment if the image doesn't show the proper description.
Pass Type
Through Pass
Cross Pass
Change sides
Dribbling
One Touch (Aggressive & Normal can only be selected when "Dribbling" is set to "Never")
Mid Shot
Holding Up
Header (Try to score headed goals. This makes it easier for players to play high crosses)
Reaction
Counter
Tackle
Join Attack
Overlap (Get forward to join attacks. "Use" can only be selected when "Join Attack is set to "Normal")
Chasing
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Aaaand I'm done. That was hefty..
Now I know this isn't everyone's cup of tea, but you can always leave it on default tactics and just play like you always did

This is for the die-hards who are into this kinda stuff (like myself) and love to tinker around to get as close to the real thing as possible.
These suggestions I showed from PESM don't have to be used like for like, as improved versions of them can be implemented of course since this is an 11 year old game! But I just wanted to show the myriad of options that were given to us back then that could return and be taken advantage of now, since this thread is about ML features we've missed from the past.
I know I'm too hopeful Konami might read and implement this, but better try than nothing at all. So please "Like" if you like what you see here as this might help a lot

Even if you're neutral

.
I'm also very hopeful that if these were to be implemented, that we'd also have them obviously in edit mode to edit all the other teams.
Thanks for reading, and hope you like what you see here!