OF Structure

xzbbzx

Non-League
Joined
10 November 2006
Hi, does anyone know the OF structure for PES08 for PC? (I guess someone must know, otherwise, there wouldn't be any OF editors :p)
 
010101010101010101010101010101010
1010101010101010101010101010101010
0101010101010101010101010101010
10101010101010101010101010101010101
01010101010101010101010101010101010
10101010101010101010101010101010
0101010101010101010101010101010101
101010101010101010101010101010101

That's the structure!
 
yes, you can hex edit option file now :)
try to edit it and save,then use the tool to fix checksum...

Option file offsets (in hexadec):

000120-->0E003F players data
0E0040-->0E70BF rosters
0E70C0-->0E8CDF numbers
0E8CE0-->1044DF param.dat
1044E0-->11F28F teams settings
11F290-->129F6B team names and stadiums relink
129F65-->12A57B stadium names
12A6B0-->12AA98 league names

Here is my update. Activating special faces works well, already did it for all german national players (see BuLi-Patch Thread soon). Still working on Callnames.

22212qs7.jpg

Hope it's help you !
 
Thx, that is probably useful enough to start off, but I was thinking of structure as in file structure (for example, in c, struct :p)

Thanks!!
 
I think this is done automatically dependending on the stats

you can change the salary when you renew a player's contract, i think we can set the value to start with all the big football stars with a bigger salary
so it will be more difficult to make a team with only big players
 
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