NHL 13

Gab_

I agree
6 April 2009
19725.jpg


True Performance Skating and Hockey I.Q. Create Innovative New Gameplay Experience

GM Connected and NHL Moments Live Provide All-New Experiences that Connect Hockey Fans
to Their Friends and the Real-World of the NHL


Release date: September 11, 2012

Press release:
REDWOOD CITY, Calif.--(BUSINESS WIRE)--Electronic Arts Inc. (NASDAQ:EA) announced today the key features for EA SPORTSTM NHL®13, promising the biggest change to the franchise since the introduction of the Skill Stick in NHL® 07. Headlined by all-new True Performance Skating, and supported by an innovative new A.I. system dubbed EA SPORTS Hockey I.Q., NHL 13 will deliver a revamped gameplay experience that accurately captures the speed, creativity and strategy of NHL hockey. In addition, NHL 13 will also deliver new experiences that connect hockey fans to their friends and the real world of hockey with the all-new GM Connected and NHL Moments Live modes. NHL 13 will be available on September 11, 2012 in North America and September 14, 2012 in Europe.

“The NHL team has been a leader when it comes to innovation in the sports videogame category on this console generation by redefining player control with the introduction of the Skill Stick, creating connected experiences such as the EA SPORTS Hockey League and introducing real world physics to the team sports category,” says Dean Richards, General Manager, NHL, EA SPORTS. “With our feature set in NHL 13, hockey fans and sports gamers have a lot to be excited about as we are again going to deliver major innovations that will change the way you play the game.”

NHL 13 delivers an innovative new gameplay experience, accurately capturing the speed, creativity and strategy of today’s NHL through:

True Performance Skating – A game-changing innovation for the franchise that adds physics-driven skating and over 1000 new animations. True Performance Skating authentically replicates the explosiveness, momentum and top end speed displayed by today’s NHL players. True Performance Skating combined with the Skill Stick, finally gives gamers access to the entire toolset of an NHL player, delivering unprecedented control and unlocking a level of creativity never before possible in a hockey videogame.
EA SPORTS Hockey I.Q. – An innovative new A.I. system that governs the behaviors of players, goalies and team systems. In previous NHL games, players were only aware of skaters in their immediate proximity and goalies could only react to the player in control of the puck. With EA SPORTS Hockey I.Q., all players are now fully aware of every other player on the ice, resulting in quicker, smarter and more true-to-life decision-making. EA SPORTS Hockey IQ also delivers the deepest and most customizable set of real-world hockey systems and strategies ever for the franchise.

NHL 13 will deliver new experiences that connect hockey fans to their friends and to NHL hockey with:

GM Connected – The ultimate fantasy league with friends. GM Connected takes the franchise’s most popular offline mode, Be a GM, and allows you to play with and against your friends in your own 30-team NHL. Whether you are a hardcore sports gamer or a hockey fan that moonlights as an armchair general manager, the mode offers unrivaled accessibility and depth by allowing players to manage, play or coach on the road to building your team’s legacy. GM’s can also take their experience with them with a mobile companion app, ensuring that they never miss a single moment.*
NHL Moments Live – Rewrite or relive history as you replay some of the most thrilling moments from today’s NHL. NHL 13 evolves the concept introduced by other sports games, introducing each scenario with real-world NHL footage to bring players closer to the intensity of the moment. Moments from the 2011-12 NHL season will ship on disc and new moments from the 2012-13 NHL season will be added as and when available throughout the season.

Fans of the franchise can expect several other improvements and innovations in NHL 13, such as:

Team-First Presentation, which customizes your NHL 13 experience based on your favorite NHL team
The addition of Customizable EA SPORTS Hockey IQ allowing players to create and record their own player and team strategies to a level never before seen in the franchise.
Improvements to core offline and online modes, including Hockey Ultimate Team, Be a Pro, EA SPORTS Hockey League, a refined on-ice presentation, and more.

Videos

NHL 13 Teaser - The Next Gameplay Revolution is Coming

NHL 13 Teaser - The Next Gameplay Revolution is Coming Part 2

NHL 13 Reveals True Performance Skating

Could this be the year that it actually plays more like real ice hockey with momentum/inertia and real life pattern attacking and defending? Or is this cheap PR again from EA?
 
Last edited:
Need to see some gameplay videos and not EA PR bullshit... Skating engine really need a big rework and a lot of more animations, also the tactics system is the same of 2007! Will wait for demo...
 
More legends as well please.

For me, legends were ridiculous this year... It´s useless to put single players only, they must do like NBA2K and put entire teams and than it might be fun to play.
 
I agree. If you're gonna implement legends do it right. 'Prime' Wayne Gretsky and Mario Lemieux are 40+ years old :LMAO: Teams is probably the best way to go. Hockey is a team sport. This isn't boxing or ufc.
 
From: http://www.gameinformer.com/games/n...012/05/21/22-things-we-know-about-nhl-13.aspx

22 Things We Know About NHL 13

A few weeks ago we had a chance to lace up our skates and take to the ice with NHL 13. Can the series regain its balance after slipping slightly last year? Here is what we learned.


GAMEPLAY

1. Previous NHL entries featured speed differentiation between players, but the developer is the first to admit the skaters lacked explosiveness. For NHL 13, EA Canada has completely reworked the skating engine, which its marketing team is dubbing True Performance Skating. This year speedy wingers like Marian Gaborik have the ability to fly by defenders. Players reach their top speed by either reaching full stride in a straightaway or by the user pressing the L3 button. Giving players control of their speed bursts allows them to time when they want to turn on the afterburners, which can be extremely advantageous when splitting defensemen or accelerating alongside the boards to avoid a check.

2. Going fast has its limitations. Players will get fatigued faster, and only elite players like Sidney Crosby are able to stickhandle and take accurate shots while skating at top speed. If you are flying down the wing as fast as your player can skate and you try to make an aggressive turn toward the net, your player may lose his footing and wipe out. The controller will give players feedback by rumbling when they are pressing too hard.

3. EA Canada conduced a study and found that NHL players glide nearly 40 percent of their time on the ice. In NHL 12, players glided less than one percent of the time. With the limitations imposed by moving at top speed, most players are better off accelerating and then using their momentum to glide into position to take a shot or make a pass. "We wanted to capture why Henrik Sedin rarely goes at his top-end speed," says producer Sean Ramjagsingh. "He's always in control and it seems like he slows down the entire flow of the game."

4. To build the new skating system, EA Canada has added over 1,000 new animations. Players will dig their skates hard into the ice when making abrupt changes in direction, and it takes them a second to gather their momentum when quickly stopping and skating in the opposite direction. You will also see skaters subtly dodge defenders who mis-time their checks.

5. Pressing and holding the left trigger activates back skating. This can be extremely useful when positioned along the blue line in the offensive zone, opening up new shooting angles. Being able to turn and skate with forwards or pivot into a back skate is also a boon on defense, but mis-timing your pivot could leave you flat footed and create an opening for an offensive player to blow past with a well-timed speed burst. In our limited time with NHL 13, this dynamic created an interesting cat and mouse game between defenders and forwards. Since you can't skate backward as fast as attacking players skate forward anymore, Knowing when to back off, when to turn and skate, when to close the gap, and when to attempt a check requires much more awareness than in past games.

6. The real-time physics introduced a couple years back are being tweaked to account for the new sense of speed and momentum on the ice and to add more fidelity. Ramjagsingh says they are starting to see more subtle behaviors like knee-on-knee collisions.

7. EA has tweaked goaltender performance to open up the five hole for more scoring opportunities.

8. For the first time in the series, goalies now have individual limb control, which introduces more save possibilities and could also result in more deflection goals off their arms and legs.

9. Last year many fans complained that the CPU didn't take enough penalties. EA Canada plans to make this a focus this year.
 
EA SPORTS HOCKEY IQ

10. For several years, users have questioned the sketchy player AI. This year the development team hopes to dispel this complaint once and for all with EA Sports Hockey IQ. "This year we've invested more effort in AI than in the last three years combined in terms of effort," Ramjagsingh says.

11. The new AI system helps players understand situations as they develop on the ice and react to them accordingly. For example, thanks to the new EA Sports Hockey IQ, goalies are much more aware of situations like odd-man rushes. Before, goalies only knew where the puck was. Now, they anticipate player positioning and react realistically to 2-on-1s, 3-on-1s, and 2-on-0s. They may cheat and play more out of the net to challenge a shooter, or sit back to avoid giving a trailing player an open net. Now that they are willing to cheat, desperation saves and scrambling goaltenders are much more common.

12. EA is also working on making sure teammate AI knows what to do when you have an odd-man rush on offense. If you cross over into their lane, they will know that they should criss cross and position themselves for a scoring opportunity.

13. Part of the AI work includes making sure there is better player differentiation on the ice. Fourth liners will go into corners more aggressively and finish their checks.

14. If you're not happy how your lines are performing you can tweak their behaviors with a new set of strategy sliders. On offense, you can control your players tendencies to carry vs. dump the puck, cycle vs. shoot, skate with efficiency or energy, or go down to block shots or not. On defense, you can use the sliders to determine whether or not your defensemen should pinch or hold the line and whether they should cycle the puck or shoot. If you want to create a fourth line that dumps and chases 100 percent of the time, you now have that option.

15. When the CPU AI employs the dump and chase, it's smart enough to try different types of dumps. Their options include ringing the puck around the boards, attempting a cross-ice dump, or shooting the puck off the back wall.

16. EA has redone every single forecheck in the game so teams employ their real-life strategies. This includes aggressive or passive 1-2-2, 1-3-1, and even the 1-4 the Tampa Bay Lightning used against the Philadelphia Flyers during last year's Stanley Cup playoffs.

17. In addition to selecting your team's forecheck, you can also tweak their bias between hanging back in the neutral zone and a more aggressive trapping game.

18. Each team has its own custom AI template to start. You can create a new system or adopt any of the 30 templates for your own team.
 
PRESENTATION

19. Much to the dismay of some fans, both Gary Thorne and Bill Clement return to the broadcasting booth. EA recorded commentary for the new features like True Performance Skating and some league information that will keep their comments up to date.

20. NHL 13 has a completely redone the lighting engine. New light maps replicate the look of each of the arenas in the game, and the developers also added more colored light. You will now notice light bouncing off objects and self-shadowing.

21. The developers upgraded the rendering for skates, socks, pants, jerseys, gloves, helmets, etc. so they are much more detailed. You can see the stitching in breezers, and gloves will have scuff marks. Visors also properly reflect light.

22. EA has moved away from non-interactive cutscenes. NHL 13 now uses the AI to drive the players after the whistle and the developers implemented true broadcast camera angles to capture their activity.



We saw a lot more of NHL 13, but that's all we can share right now. Look for more updates on how EA plans to improve the Be A GM mode in a couple weeks.
 
From: http://www.gameinformer.com/games/n...012/05/21/22-things-we-know-about-nhl-13.aspx

2. Going fast has its limitations. Players will get fatigued faster, and only elite players like Sidney Crosby are able to stickhandle and take accurate shots while skating at top speed.

I don`t agree with the logic here. Not all elite players skate like Sidney Crosby. That said, Sid is a good skater but he`s certainly not an elite one.

Best skaters I have ever seen are Sergei Fedorov, Scott Niedermayer, Mike Modano, Marian Gaborik, Alex Mogilny, Pavel Bure, Paul Kariya, and Martin St. Louis.

All the other stuff you posted looks good. I will defn check this demo out. Last NHL game I had was the 2010 version.
 
94 was good for its time because it was fun and the only hockey game around. NHL 10 is fun and somewhat realistic. You can get it real cheap now. Best hockey game I have ever played, and by quite some distance. Never played 09.
 
i cannot understand why 2k sports don't take the opportunity and embrace nhl pc community with its game.
 
Hmmm looks good, but not much different to any of the others and they are really reaching to sell some of those features!!

"HDR Lighting!!!!" who gives a crap
"NEW CAMERAS!!!" Woo
"Dynamic ice spray!!!!" so?
 
Well it worked, look at honome his pants are like a tent now after watching that video.

They still have issues with silly movement because they don't bother with simulating how the movement of the player is determined of how he can handle the puck. You can spin around like crazy in all directions because the puck is glued to the stick. The puck can be on the wrong side of the stick and still move with the stick. In the video it even moves around while being long way from the stick. Some people think it's cosmetic, but it's actually important to get rid of all the unrealistic manoeuvres in the game.

Looking in my crystal ball I can tell you that the spinning around back and forth between forward skating and backward skating will be a huge issue online. The reason for this is that the puck control is way too good in this game so you can spin all over the place too quickly and still have the puck secured at the blade. You heard it here first!

I really like the new broadcast angle. For a second I thought it was real life footage with player markers added to it. Then a second later the animations broke the illusion. But they did capture the lighting and all just like the NBA2K games which also looks realistic for a second.
 
Well it worked, look at honome his pants are like a tent now after watching that video.

They still have issues with silly movement because they don't bother with simulating how the movement of the player is determined of how he can handle the puck. You can spin around like crazy in all directions because the puck is glued to the stick. The puck can be on the wrong side of the stick and still move with the stick. In the video it even moves around while being long way from the stick. Some people think it's cosmetic, but it's actually important to get rid of all the unrealistic manoeuvres in the game.

Looking in my crystal ball I can tell you that the spinning around back and forth between forward skating and backward skating will be a huge issue online. The reason for this is that the puck control is way too good in this game so you can spin all over the place too quickly and still have the puck secured at the blade. You heard it here first!

I really like the new broadcast angle. For a second I thought it was real life footage with player markers added to it. Then a second later the animations broke the illusion. But they did capture the lighting and all just like the NBA2K games which also looks realistic for a second.

Now my pants are like a tent, happens every time i read your brilliant posts!
 
Well, after playing the demo i was not so happy with the game but i got the early release and the game is surprisingly good! The new skating really makes a lot of difference in the gameplay and for sure adds much more individuality to players. Variety of goals is incredible, specially because this year, finally, we can see a lot of 5hole goals.

My only complain is about defense. Even with a more effective poke check and the collision between puck/sticks being much more realistic, i miss the option to use your stick freely with RS. I also would like to see a contain button for defense just like in football games.

Overall the game is very complete with tons of game modes, new GM connected where you can play a manager mode with up to 30 friends, scenarios from real games, and all the other modes from previous year.
 
Well, after playing the demo i was not so happy with the game but i got the early release and the game is surprisingly good! The new skating really makes a lot of difference in the gameplay and for sure adds much more individuality to players. Variety of goals is incredible, specially because this year, finally, we can see a lot of 5hole goals.

My only complain is about defense. Even with a more effective poke check and the collision between puck/sticks being much more realistic, i miss the option to use your stick freely with RS. I also would like to see a contain button for defense just like in football games.

Overall the game is very complete with tons of game modes, new GM connected where you can play a manager mode with up to 30 friends, scenarios from real games, and all the other modes from previous year.
so you think this is a good buy? Im thinking about getting this today to tide me over until next week...
 
Back
Top Bottom