Hels The Ronin
Premier League
- 15 November 2019
- Team
- Celta de Vigo / Barcelona
Heya there folks. Those of here that you know me, will surely know my pursue for simulation. This has been a constant for me since I've returned to football videogames in 2018. PES 2018 and later iteration 2019 on that year, felt for me too rushed and that real build-up was not present in this games. And while PES 2020 improved some things like right stick mechanics, it stil had a lot of the same problems that previous iterations had, so at the end, after not being able to neither find a mod or create it myself ( Community's dt18 and Ultimate Football Simulator mods) I decided started modding FIFA 22 and later 23, due to the tools and ammount of things I could change. And while doing some advancements, the game was to arcadey to properly mod it, there was too much to work in, and eventually, my files corrupted and abandoned the game. This is how I ended up fed with modern footy games and decided to look to the past.
I ended up looking for FIFA 16, then discarding it for the CB Jockey problem (essentially, for those you don't know the bug, players, specially center backs, not tracking players into the are at full sprint and jockeying instead), which was a problem also present in FIFA 23. After trying FIFA 17 in a friends house in a PS3, several months later after uninstalling FIFA 16, thought it would be better, had good animations and CB Jockey seemed not to be there. However, when slowing down gameplay to play up to 90 min as I always try, it ended up appearing again, yet less prominent than in FIFA 16.
Long story short, I've been almost for a whole year, navigating through various football games, trying to find the best one to play up to 90 minutes, and always facing the sad reality. Each one had it's flaws but none provided a experience close enough to simulation as to had me satisfied. During months modding and testing FIFA 17, I've been trying to sort somehow through locale.ini using Doctor Fidel's as a base, and the use of other mods, this CB Jockey problem, and I thought it was impossible to sort out. Until yesterday.
Some days ago, @amartingil made a mod for FC 25 with the use of the AI, and for my surprise, even when not being what I was looking for, it helped a lot to solve some of FC 25 problems. I recommend you to try it here.
So I decided to modify that mod by trying it to fusion it with Paulv mod, and for it I decided to get help for the AI aswell. If it improved once, maybe could improve the game twice. But due to the fact that I needed premium to upload EBX, and doing it through transcribing manually or through pictures the EBX to ChatGPT being really tedious, I had the great idea to ask him instead try to solve CB Jockey problem, as well as pasive defensive line that doesn't try to make offside and instead it drops back.
And for my surprise, I think I had stomped onto something with the help of the AI. At the beginning I thought I would need to try unpack gameplayattribdb.BIG file to actually get to something, but when AI mentioned LocoWarp values in [Avoidance] block of the locale.ini, a bulb went on. Asked to try to give me another hand with the matter and apparently, the behaviour of both individual defenders and defending line have gone way better.
It might be placebo, it might be real, but I have the feeling that marks respond much better now.
I leave my locale.ini here, just unpack it and copy it to your FIFA 17 Data folder, overwriting the existing one (make a backup just in case). It is a mix of Doctor Fidel's one as a base alongside with invented code lanes by me, others by the AI, others taken from cl.ini, rna.ini and product.ini that I had in a mod I used for FIFA 16, as well as bits of other locale.ini that I don't know it's procedence as I found them in a random forum.
To improve the feeling even further, I recommend using Papinho's 19in mod (brings several files like gameplayattribdb.BIG and others from FIFA19 to FIFA 17) that you can find in this post. Or alternatively the one that does the same with FIFA 16 that you can find in this other post.To use it you'll need last version of Frosty mod manager that you can find here or directly in their github.
Alongside with it, some tweakings inside the game settings and in the sliders are needed. First of all, slow speed and World Class difficulty. Then get yourself manual passing and shooting with assist only to make automatic shoots, clearances, class passes etc when needed, but no pass assistance in terms of power or direction at all, same for shooting.
Finally, go to sliders and set like this.
Speed to 52
acceleration to 49
Shoot error to 56
pass error to 55
Shoot speed 48
pass speed 45
Injury frecuency and severity to your likings but I have frecuency to 35 and severity between 30 and 35
Keepers skill to 55
Mark positioning somewhere between 30 and 35 depending on your likings, but I usually go 32-33
Running frequency somewhere between 1 and 5, but I've got it set to 3
Line height 50
Distance between lanes 40
Defensive positions (aka how much your Fullbacks go forward) 100
First touch error 80.
Same settings for User and CPU though you can vary all this depending on your likings. Alongside with it, I have power bar set for user to 42 to have more control of the pass speed and power and being able to do small passes, but that's also completely up to your likings.
And this is all. Hop in a match and decide yourself how much realistic is it. For me is the most simulative experience I had playing a game. You have to move the ball around in the build-up, teams will move one side to the other trying to pursue the ball and stop your advancement mixed with some healthy pressure... In general terms I really liked the overall feeling of the game.
I will be waiting for you to hear your opinions, and your experiences testing this game, to see if actually CB jockey is gone (or at least less prominent) or is just placebo on my side.
So long I made a couple of testings and in certain situations where it would appear, now players seem to follow marks in the area, but it might be also coincidence as I haven't extensively tested it.
I will be awaiting on your feedback and hope together we can get a better FIFA 17 game
I ended up looking for FIFA 16, then discarding it for the CB Jockey problem (essentially, for those you don't know the bug, players, specially center backs, not tracking players into the are at full sprint and jockeying instead), which was a problem also present in FIFA 23. After trying FIFA 17 in a friends house in a PS3, several months later after uninstalling FIFA 16, thought it would be better, had good animations and CB Jockey seemed not to be there. However, when slowing down gameplay to play up to 90 min as I always try, it ended up appearing again, yet less prominent than in FIFA 16.
Long story short, I've been almost for a whole year, navigating through various football games, trying to find the best one to play up to 90 minutes, and always facing the sad reality. Each one had it's flaws but none provided a experience close enough to simulation as to had me satisfied. During months modding and testing FIFA 17, I've been trying to sort somehow through locale.ini using Doctor Fidel's as a base, and the use of other mods, this CB Jockey problem, and I thought it was impossible to sort out. Until yesterday.
Some days ago, @amartingil made a mod for FC 25 with the use of the AI, and for my surprise, even when not being what I was looking for, it helped a lot to solve some of FC 25 problems. I recommend you to try it here.
So I decided to modify that mod by trying it to fusion it with Paulv mod, and for it I decided to get help for the AI aswell. If it improved once, maybe could improve the game twice. But due to the fact that I needed premium to upload EBX, and doing it through transcribing manually or through pictures the EBX to ChatGPT being really tedious, I had the great idea to ask him instead try to solve CB Jockey problem, as well as pasive defensive line that doesn't try to make offside and instead it drops back.
And for my surprise, I think I had stomped onto something with the help of the AI. At the beginning I thought I would need to try unpack gameplayattribdb.BIG file to actually get to something, but when AI mentioned LocoWarp values in [Avoidance] block of the locale.ini, a bulb went on. Asked to try to give me another hand with the matter and apparently, the behaviour of both individual defenders and defending line have gone way better.
It might be placebo, it might be real, but I have the feeling that marks respond much better now.
I leave my locale.ini here, just unpack it and copy it to your FIFA 17 Data folder, overwriting the existing one (make a backup just in case). It is a mix of Doctor Fidel's one as a base alongside with invented code lanes by me, others by the AI, others taken from cl.ini, rna.ini and product.ini that I had in a mod I used for FIFA 16, as well as bits of other locale.ini that I don't know it's procedence as I found them in a random forum.
To improve the feeling even further, I recommend using Papinho's 19in mod (brings several files like gameplayattribdb.BIG and others from FIFA19 to FIFA 17) that you can find in this post. Or alternatively the one that does the same with FIFA 16 that you can find in this other post.To use it you'll need last version of Frosty mod manager that you can find here or directly in their github.
Alongside with it, some tweakings inside the game settings and in the sliders are needed. First of all, slow speed and World Class difficulty. Then get yourself manual passing and shooting with assist only to make automatic shoots, clearances, class passes etc when needed, but no pass assistance in terms of power or direction at all, same for shooting.
Finally, go to sliders and set like this.
Speed to 52
acceleration to 49
Shoot error to 56
pass error to 55
Shoot speed 48
pass speed 45
Injury frecuency and severity to your likings but I have frecuency to 35 and severity between 30 and 35
Keepers skill to 55
Mark positioning somewhere between 30 and 35 depending on your likings, but I usually go 32-33
Running frequency somewhere between 1 and 5, but I've got it set to 3
Line height 50
Distance between lanes 40
Defensive positions (aka how much your Fullbacks go forward) 100
First touch error 80.
Same settings for User and CPU though you can vary all this depending on your likings. Alongside with it, I have power bar set for user to 42 to have more control of the pass speed and power and being able to do small passes, but that's also completely up to your likings.
And this is all. Hop in a match and decide yourself how much realistic is it. For me is the most simulative experience I had playing a game. You have to move the ball around in the build-up, teams will move one side to the other trying to pursue the ball and stop your advancement mixed with some healthy pressure... In general terms I really liked the overall feeling of the game.
I will be waiting for you to hear your opinions, and your experiences testing this game, to see if actually CB jockey is gone (or at least less prominent) or is just placebo on my side.
So long I made a couple of testings and in certain situations where it would appear, now players seem to follow marks in the area, but it might be also coincidence as I haven't extensively tested it.
I will be awaiting on your feedback and hope together we can get a better FIFA 17 game