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Quick Facts
* There is no more MP/Mana.
* You automatically regen your HP after every battle.
* The game's story will be chapter based. You'll experience different character point of views depending on the chapter.
* It is said that the game's story alone will take around 50-60 hours to complete.
* Magic can not be used outside of battle.
* The game scales your difficulty depending on the ranks you get after battles.
* Hunts from Final Fantasy XII will be making a comeback. They're called missions and can be acquired in Pulse.
* The Xbox 360 version is to be shipped on 3 DVDs.
* You can no longer escape battles.
* If you are defeated in a battle you have the option of trying that battle again.
* You are graded by a number of stars at the end of each battle:
A new element called the Break bar is added to the battle, as well. It is specific to each enemy, and it depletes as the player performs attack combos marked by a percentage. If the combos continue, "Break Mode" is entered, where even more damage can be done. Enemies in this mode can be launched in the air and juggled with attacks. When a battle is won, a victory screen pops up, giving the player a one-to-five stars ranking on how they did in the battle, as well as showing how long the battle took and the number of chain and break attacks. This information is linked to the Trophy and Achievement systems of PlayStation 3 and Xbox 360, respectively.
Paradigm Shift
A new option in battle was revealed during Gamescom 2009 called "Paradigm Shift." Using this option, players can switch party members' roles during battle. For example, a character can be switched to use defensive or offensive with fire tactics as the battle dictates.
NO MOAR EXPERIENCE
Instead of gaining experience points, characters will gain CP which will be used in a sphere like menu to purchase abilities and influence stats, similar to Final Fantasy X.
Interesting Combat Changes
The battle system in FF13 will be pretty unique to many FF fans. It will feature an ATB system, but battles will be much more fast paced. You will be able to see all the monsters around you (like FF12) and engage them wherever they are. However, unlike Final Fantasy XII, battles do not take place in the same "dimension", instead there is a short transition and players are transported to a new battle screen, separate from the main playing world. When in battle you will be able to input specific combo commands (kind of like in Crono Cross) as well as use your Eidolons, magic and special abilites.
Summons
The classic summoned creatures called Eidolons (as they were in Final Fantasy IV DS and Final Fantasy IX) will return in Final Fantasy XIII. Each character possesses only one Eidolon that is summoned from a crystal that sprouts from the character's mark of l'Cie. The Eidolons include both series staples like Odin, Shiva, Alexander, and Bahamut, as well as newcomers like Hecatoncheir and Brynhildr. When summoned, the Eidolon stay in battle while the characters accompanying the summoner leaves the party. There is also a new feature called "Gestalt Mode" (known as "Driving Mode" in Japan), which when activated joins the summoned and its summoner somehow; for example, the character Snow can ride and steer the combined Shiva Nix and Shiva Styria which is a motorcycle. This changes the pace of the combat significantly. But not all summons turn into mechanical vehicles; Odin's Gestalt Mode changes him into a horse for Lightning to ride, while Alexander's Gestalt Mode changes him into a large castle which surrounds the enemy and fires cannon balls at them from all sides. The summons play a major role in the game's storyline as well, much like Final Fantasy VI, Final Fantasy IX and Final Fantasy X.
Really surprised this has gone under the radar here, especially since it's released in 9 days.
Apparently it is returning to it's roots as an RPG game, similar to the successful FF7 and FF8 games; in terms of it's battle mechanics and mixture of story/quests.
I'm really looking forward to it, I just hope they've included some memorable characters this time. I felt that with the past few Final Fantasy titles there has been far too many new characters who were meaningless and lacked purpose within the overall story and in turn were very forgettable. Fingers crossed Square Enix have nailed it after all these years waiting.
Thanks for making the thread mj. I was wondering why nobody was talking about it here. I was just about to make a thread as well! I cant wait for it and have it on pre-order. The game looks fantastic, however I am a bit disheartened to hear there are no real towns in the game like previous FF games. But nonetheless I look forward to its release. Roll on March 9th!
I read this a while ago and it just put me off the game. doesn't sound like the kind of FF game I'd enjoy.
Extreme linearity? It's not that linear, it has optional side missions and quests!
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Ahh Billy you'll love it. Absolutely stunning visuals, soundtrack and story so far...
Loving the paradigm shifts aswell, really mixes up your battles.
This is about my first proper go at (any) FF game.
I dont 'get it'?!
Dull so far, just following the path laid out in front - follow down a corrider and press X a load of times to win a fight on 'Auto'.
It gets a lot better, the first 15hours are so are all about the background to the story and getting you used to the controls. And the controls/battle mechanics are REALLY deep. Once you start mixing paradigms and abilities it's a real tactical battle. One of the best battle systems in a game yet for me.
I've got no say in the story or development and I hate the way your HP restores after a battle. You basically cannot die??
You will rue the day you said that, trust me . It is quite forgiving in the first few hours but it gets really tough as you start facing bosses/bigger creatures later on.
Really want to like it as its a class franchise and looks (and sounds) superb, but not hooking me at the moment
Are there any of those 9999+ ultimate monsters in the game like in FF7?