Anth James
International
- 22 September 2017
Hey guys, I thought I'd open up a thread just for slider talk. Post your thoughts etc here.
One thing I've found so far is that sliders actually have a bigger impact than last year. On 22 NG lots of values didn't seem to really change much. From my early tests so far, they're working better - and boy are they going to need to be to get this game in any kind of shape!
My primary aim is going to be to try and improve the defensive side of the game and get some more movement happening. It's most likely mission impossible but for now it's worth a bit of a play around.
I'm yet to spend any meaningful time with the game yet, so these changes haven't really been tested much at all, but let's get the ball rolling.
I'm basing some early adjustments around what I have attempted in the last couple of years to try and create a more difficult avenue to goal. I usually try some fairly abstract and extreme changes, as little tweaks here and there won't cut it when the base game is this flawed. In my first trial game with these changes, I was playing World Class on 8 minute halves and it was actually a little more difficult to create chances and to cut through...It took until the 30th minute for the first goal - and first shot on target for me so I'll take this as a minor win haha.
Pass speed: 45/45 (try to create some more interceptions and difficulty when passing through lines)
Height: 20/80 (thinking behind this is purely to bring my players deeper when I have the ball, and their players higher)
Length: 40/60
Width: 60/40
Marking: 100/100 (trying to get everyone moving more)
Run Frequency: 100/100 (as above)
Edit: I'm just trying values still, extremely early stage, so don't place much emphasis on the above values.
Any ideas on ways to improve this mess? Let's hear them!
One thing I've found so far is that sliders actually have a bigger impact than last year. On 22 NG lots of values didn't seem to really change much. From my early tests so far, they're working better - and boy are they going to need to be to get this game in any kind of shape!
My primary aim is going to be to try and improve the defensive side of the game and get some more movement happening. It's most likely mission impossible but for now it's worth a bit of a play around.
I'm yet to spend any meaningful time with the game yet, so these changes haven't really been tested much at all, but let's get the ball rolling.
I'm basing some early adjustments around what I have attempted in the last couple of years to try and create a more difficult avenue to goal. I usually try some fairly abstract and extreme changes, as little tweaks here and there won't cut it when the base game is this flawed. In my first trial game with these changes, I was playing World Class on 8 minute halves and it was actually a little more difficult to create chances and to cut through...It took until the 30th minute for the first goal - and first shot on target for me so I'll take this as a minor win haha.
Height: 20/80 (thinking behind this is purely to bring my players deeper when I have the ball, and their players higher)
Length: 40/60
Width: 60/40
Marking: 100/100 (trying to get everyone moving more)
Run Frequency: 100/100 (as above)
Edit: I'm just trying values still, extremely early stage, so don't place much emphasis on the above values.
Any ideas on ways to improve this mess? Let's hear them!
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