FC26 - ULTRA REALISTIC GAMEPLAY (URG) - UPDATE 2.2 Out Now !

Should I make the refereeing less strict?


  • Total voters
    11
  • Poll closed .
Something is strange on my end, I think.

I have downloaded all files again and re-installed everything, deleted the temp folder and so on.
The first match was very heavy, I could feel the players taking their time to accelerate and turn around. The pace was noticeable slower (the way I like it).
But just the next match (right after my 1st one) was waaay faster and everything felt floaty, all the weight gone...i don't get it.

I will check what happens when I delete the temp folder after every match and start FMM with cleaning the ModData.


Apart from that you created a fantastic heavy, authentic and simulation-driven GP! The games feel a bit harder to score and win, but when you do, you know why you won (or lost). Brilliant!
Have you cheecked weather etc ?
 
Something is strange on my end, I think.

I have downloaded all files again and re-installed everything, deleted the temp folder and so on.
The first match was very heavy, I could feel the players taking their time to accelerate and turn around. The pace was noticeable slower (the way I like it).
But just the next match (right after my 1st one) was waaay faster and everything felt floaty, all the weight gone...i don't get it.

I will check what happens when I delete the temp folder after every match and start FMM with cleaning the ModData.


Apart from that you created a fantastic heavy, authentic and simulation-driven GP! The games feel a bit harder to score and win, but when you do, you know why you won (or lost). Brilliant!

Unfortunately, will always be fluctuations in gameplay. There's nothing to do but hope it ends.. I experienced it twice in the past 3 weeks, even after deleting the temp folder (I do it every time I play), reinstalling the mod and deleting the fifamoddata folder...
If a modder one day discover a solution he will be rich :P
 
Yup. I set up everything like it's meant to be. I always check this thoroughly.
Did you started the game with vanilla ( no mod ) after the update ? Try that after repair and then close it , delete temp file ,install frsh mod manager and mods
 
I didn't do this, but the gameplay was significally changed in the first match. And the very next match everything was gone.
I will keep an eye on that behaviour.... But unfortunately now The Outer Worlds 2 is out 😄 so little time for so many games 😳
 
URG Alpha 2.2 #TU1.1.2
UPDATE


View attachment 384469
Hey everyone, here’s the URG 2.2 update, compatible with TU1.1.2 released today.

Four gameplay variants are available:
  • URG Gameplay (Ball Distance)
  • URG Gameplay (Ball Distance + Referee Vanilla)
  • URG Gameplay (No Ball Distance)
  • URG Gameplay (No Ball Distance + Ball Distance)
As you can see, I’ve now included a version with the default referee strictness (it calls far fewer fouls).

In upcoming releases, I’ll add optional modules you can layer onto your base gameplay.

This latest Alpha 2.2 is available on Patreon, and the upcoming, even more complete beta versions will also be available there—free for members.



Do I need to subscribe to download?
 

FC26 - ULTRA REALISTIC GAMEPLAY (URG)

Introduction

🧪 Status & Approach

This is the result of relentless work and an incalculable amount of research: URG advances through iterations, cross-testing, and feel-driven validation. The project is still at the beginning: we’re just leaving Alpha, and the first Beta is coming very soon. With your support, I’ll keep innovating and push this simulation as far as possible.


🎯 Vision

I don’t want a disguised arcade game. With URG, the goal is clear: recreate, controller in hand, the TV-match sensation — a game that’s readable, fluid, and credible, where every movement fits into a continuous physical flow (momentum, footing, balance) and where tempo comes from the player’s decisions, not artificial effects.


🎮 Controller Feel

Every action is designed as a continuous chain of movement — no breaks or “teleporting”:
  • First touch with perceived weight (cushion, carry, first contact) that conditions what comes next.
  • Fluid transitions sprint → braking → lateral steps → re-acceleration, with carried momentum and micro re-balancing timings.
  • Passes/shots only trigger when the animation allows it (realistic release windows) for readable timing.
  • Smoothed animation blends: the torso opens, the hip follows, the leg whips — you see and feel the body mechanics.
  • Tighter input buffer: the controller responds without cancelling inertia; you steer the tempo.

🏃‍♂️ Movement & Physics

Movements are extended, refined, and linked to preserve inter-gesture fluidity: a “heavy” touch slows the sequence, a clean touch opens play. Players turn, slow, and orient through human footwork (scanning, shoulder pivot, weight transfer) — never instant spins.
The ball has tangible mass, inertia, and roll: it lives outside the players, resists abrupt direction changes, and naturally modulates circulation speed, which establishes an organic, readable tempo.


🧤⚽️ Goalkeepers & Ball Dynamics

Goalkeepers are no longer robotic: animations are varied and continuous from positioning to push-off, save, and landing. Impacts are perceptible; depending on speed and angle, the ball can be caught, parried, or spilled — with realistic rebounds, second balls, and double-grabs.
The ball is fully detached from players — no artificial stickiness. Clearances depend on hand orientation, body tension, and balance at contact, enriching the rhythm (pauses, emergencies, turnovers).


🧭 Decisions That Matter

No more head-down running. Every direction, touch, and sprint weighs on the action chain: a poorly oriented control closes your next angle; over-accelerating breaks balance and risks losing the ball. Managing inertia becomes a tempo lever: speed up to create, slow down to breathe.


🛡️ Contacts & Falls

Contacts are hierarchised by intensity and direction: shoulder, hip, shin, footwork. Losses of balance (off-axis, slides, landings) follow the logic of the previous movement: the greater the momentum, the longer the recovery. The result: readable duels, continuous animation, and a rhythm that tightens or relaxes according to the real impact of collisions.


🧠⏱️ AI & Match Tempo

The AI presses with intention, shuts lanes, re-evaluates based on density, and respects space. It makes micro-hesitations (reading time, late footwork) that affect phase fluidity: built-up strong phases, weaker repositioning phases, and transitions triggered by your choices — not by visible triggers. Tempo alternates layering, accelerations, and breathing.


🗺️ Roadmap

Development continues. Different options will progressively become available so you can customise the gameplay and bring it even closer to your own vision of football, while preserving a 100% simulation core.




🤝 Support & Patreon

There will always be a free version of URG. However, given the number of hours invested (daily testing, research, fine-tuning) and the sustained pace of EA updates, maintaining and improving the project represents several hours of work per day.
Patreon support helps maintain this level of quality, accelerate iteration, and push the simulation further, while keeping a base that’s accessible to everyone. Thanks for understanding this balance: free to discover, support to move the project forward to its fullest.


INCLUDED IN THE MOD PACK
  • Enhanced Extra LOD Graphics (Low, Medium, High, Ultra)
  • Broadcasting TV Camera (now independent from gameplay)


GAMEPLAY VIDEO










Dont you think your price system is a bit too high ???? I can understand an amount of 5-7 euros for full access, but why having tier and prices like 15 euros ???? All these tiers remid me of Anth's system , i thought you stated clearly you are different in your way of thinking ...
 
in these ties with money tight. iljuv was doing it free until a couple of yap mouths put the idea in his head. I think as long as he keeps it free here then more power but i think the prices on all of them should come down.
 
I don't want to escalate any drama here and go off topic, but just give a perspective from someone from Brazil. Our money is depreciated against the Euro so the cheaper tear is very expensive for us.
That's another reason I stop playing Anth's James (I stopped in an old version around May with a rollback TU) . The other reason in this FC26 of course is the quality work iljuventino delivered for free.

I like to compare these prices with gamepass. Give us a good perspective.

Maybe 7 euros is fair for europeans but is too much for brazilians in general to pay every month (I'll pay one month time to time).

So I suggest a way to just "buy a coffee" like to those who just use the free version and help as a appreciation for your work.
 
Oh, I knew this would all turn into a paid mod, and at such a high price... I have no desire to support it in this case. Tell me, will anyone support it for a fee? I'm upset with this decision.
 
Thats all !! This thread is DIED!!!!

That's a bit dramatic?

He wants to charge for his work. That's hardly revolutionary with fifa modding. It's only really pes mods that have been free? Fifa modding has more of a market, with each modder offering up a decent free offering.

He's still doing that so it's not really all that different?

I think the starting point has to be that he owes nobody anything. (And I say that as somebody who isnt all that sold on paid mods...unless they are developer level standard).
 
5a6aefa3-0d9f-4a24-8ce4-2fb478e156ec.png
Hey guys!

I think some people don’t really realize how much work this is on a daily basis. I spend many hours every single day researching, testing, tweaking, etc.
Of course I do it with passion, but when it takes up three quarters of your day every day, it’s either I stop or I need to get a small return from it. The time I spend doing this is time I’m not spending making a living.

Another thing people tend to forget with FIFA modding is that it’s a huge workload because of EA’s constant updates. You have to update the mods very regularly, and not only that — you also have to fix everything EA broke. That means re-investigating, re-testing, comparing… and that takes hours.
Again, I think some people don’t realize that. And to be honest with you, at the beginning even I didn’t fully realize how much work it would be.

Anyway, I haven’t lied about anything: there will always be a free version and you will still have access to my work, so nothing really changes for you. It’s just normal that people who want to support me get access to the versions earlier.
 
"I want you to know that I’ll continue to support you — consider this my way of encouraging you to keep going. I’m currently playing real football now, and it’s all thanks to your guidance."
 
Hey guys!

I think some people don’t really realize how much work this is on a daily basis. I spend many hours every single day researching, testing, tweaking, etc.
Of course I do it with passion, but when it takes up three quarters of your day every day, it’s either I stop or I need to get a small return from it. The time I spend doing this is time I’m not spending making a living.

Another thing people tend to forget with FIFA modding is that it’s a huge workload because of EA’s constant updates. You have to update the mods very regularly, and not only that — you also have to fix everything EA broke. That means re-investigating, re-testing, comparing… and that takes hours.
Again, I think some people don’t realize that. And to be honest with you, at the beginning even I didn’t fully realize how much work it would be.

Anyway, I haven’t lied about anything: there will always be a free version and you will still have access to my work, so nothing really changes for you. It’s just normal that people who want to support me get access to the versions earlier.
We didnt say it should be free. But you really need to evaluate your price system . Better having 3000 supporters with 3 - 5 euros than 50 with 15...
 
Hey guys!

I think some people don’t really realize how much work this is on a daily basis. I spend many hours every single day researching, testing, tweaking, etc.
Of course I do it with passion, but when it takes up three quarters of your day every day, it’s either I stop or I need to get a small return from it. The time I spend doing this is time I’m not spending making a living.

Another thing people tend to forget with FIFA modding is that it’s a huge workload because of EA’s constant updates. You have to update the mods very regularly, and not only that — you also have to fix everything EA broke. That means re-investigating, re-testing, comparing… and that takes hours.
Again, I think some people don’t realize that. And to be honest with you, at the beginning even I didn’t fully realize how much work it would be.

Anyway, I haven’t lied about anything: there will always be a free version and you will still have access to my work, so nothing really changes for you. It’s just normal that people who want to support me get access to the versions earlier.
Have seen this happen before, and I can understand. Told you there'd be too much work. Tbh, I can get that you want a bit of return for it. I stopped modding newer games cause I was tired of EA's bullshit and fixing them took way too much time, so at least getting money to play the game is the bare minimum I guess.
In my case, I always made it for free and didn't change to patreonizing because I felt it made me a slave of keeping to work on it everyday. And while when I was modding back then, even though I would spent hours and hours looking for making a better gameplay, I'd do it for passion and for myself, not for getting paid, cause if you do, you are (or at least I would feel) forced to keep updating the mod you where paid for. So while I can understand some other people that are 100% sure they'll keep updating the newer FIFA's and won't get tired want to patreonize themselves, it was not an option for me, cause I am a free bird. So when I got tired for any reason, I didn't had to respond to anyone giving me money. Once I get tired, I stop, that is how I see it.

For me, as long as you keep an updated version with enough frequency, you'll be doing allright. But beware, you've got to get even more serious from now on. Now you'll be getting paid for something, and people will be expecting results. This is not a free hobby anymore, now, you've got kind of a contract with the people that decide to patreonize you, and that's a responsability.

Good luck and have fun with the developing!
 
Another thing people tend to forget with FIFA modding is that it’s a huge workload because of EA’s constant updates. You have to update the mods very regularly, and not only that — you also have to fix everything EA broke. That means re-investigating, re-testing, comparing… and that takes hours.
Again, I think some people don’t realize that. And to be honest with you, at the beginning even I didn’t fully realize how much work it would be.

Ok, I thought I'd chip in before I think the moderators will come and clean this all up.

Point 1: You saying it takes 3/4 of your day
I have never needed 3/4 of a day to mod the gameplay of this game series. Yes this game can be pain to update to mod and updates are problematic (especially when using a tool like FET or Frosty) but it should never cause you to spend more than an hour or so to update it.

Point 2: Your Patreon Tiers
I just checked your Patreon tiers. You might want to clear a few things up.

Your lowest tier says (which is £6, double the suggested amount by Patreon and way too high by the way):
  • Access to the latest public version of URG gameplay.
  • Fast updates after each EA TU.
1. If the mod is public, why is it a "perk" of the lowest tier? Its public, so the payment means nothing.
2. "Fast updates after each EA TU" means you will not be updating whatever "public" version you are providing. And that "public" version will wait (for an undetermined amount of time that you havent provided) until you've gone through whatever the early access has.

So essentially, your lowest tier is either pointless or you are miselling what your plans are. Either way, you need to clear that up ASAP.
 
Hey guys!

I think some people don’t really realize how much work this is on a daily basis. I spend many hours every single day researching, testing, tweaking, etc.
Of course I do it with passion, but when it takes up three quarters of your day every day, it’s either I stop or I need to get a small return from it. The time I spend doing this is time I’m not spending making a living.

Another thing people tend to forget with FIFA modding is that it’s a huge workload because of EA’s constant updates. You have to update the mods very regularly, and not only that — you also have to fix everything EA broke. That means re-investigating, re-testing, comparing… and that takes hours.
Again, I think some people don’t realize that. And to be honest with you, at the beginning even I didn’t fully realize how much work it would be.

Anyway, I haven’t lied about anything: there will always be a free version and you will still have access to my work, so nothing really changes for you. It’s just normal that people who want to support me get access to the versions earlier.
I'm not taking away from your merit, but if it were more cheap, you would definitely sell this patch to the whole world, and I would make sure to promote it to all my friends and acquaintances. However, this price burdens many people. Besides paying an absurd amount for a broken game, the price of the patch, which fixes ridiculous things that EA did, could be equally reasonable for the community that will support you. Use another platform where the money goes directly to you; that would be more interesting.
 
Ok, I thought I'd chip in before I think the moderators will come and clean this all up.

Point 1: You saying it takes 3/4 of your day
I have never needed 3/4 of a day to mod the gameplay of this game series. Yes this game can be pain to update to mod and updates are problematic (especially when using a tool like FET or Frosty) but it should never cause you to spend more than an hour or so to update it.

Point 2: Your Patreon Tiers
I just checked your Patreon tiers. You might want to clear a few things up.

Your lowest tier says (which is £6, double the suggested amount by Patreon and way too high by the way):
  • Access to the latest public version of URG gameplay.
  • Fast updates after each EA TU.
1. If the mod is public, why is it a "perk" of the lowest tier? Its public, so the payment means nothing.
2. "Fast updates after each EA TU" means you will not be updating whatever "public" version you are providing. And that "public" version will wait (for an undetermined amount of time that you havent provided) until you've gone through whatever the early access has.

So essentially, your lowest tier is either pointless or you are miselling what your plans are. Either way, you need to clear that up ASAP.
Why are you bringing up Patreon subscriptions here?

I offer free versions; the latest was released this Tuesday, with a link that does lead to Patreon, yes, but it takes you directly to the download page for the version in question FREE and in no way promotes a PAID version.

I don’t believe I have anything to justify here regarding Patreon, least of all to you. Or am I wrong?

If the moderators since you’re calling them in want to step in, they will. In the meantime, you’re speaking on their behalf and, in my view, meddling in something that doesn’t concern you.

As for the time involved, yes, I’ll repeat it: I spend three quarters of my day on this, because I run a lot of tests and I’m extremely meticulous about every movement. Everyone works and is particular in their own way.

I don’t think your intervention is very healthy; I expected better from you.
 
Encore un qui a succombé...
Vous n'aurez pas mon argent, le modding sur ces jeux c est n importe quoi.
J espere que les modérateurs dégageront tout c est profiteur du forum.
Heureusement qu il reste PaulV.
Have I asked for your money?

You’re free to use or not use my upcoming versions, which will be available here for free.

This is upside down: you’re all off-topic it’s unbelievable.
 
Why are you bringing up Patreon subscriptions here?
Because its being discussed by the users of your mod (read above) and I am part of the EvoWeb community. I thought I'd offer some advice.

I offer free versions; the latest was released this Tuesday, with a link that does lead to Patreon, yes, but it takes you directly to the download page for the version in question FREE and in no way promotes a PAID version.
Your first post has a link directly to your Patreon. NOT A DIRECT LINK TO A MOD. Which is against the rules of this website. https://evoweb.uk/threads/please-be...regarding-filesharing-and-monetization.97112/ . Edit: the link was changed the minute after I posted. I've added the image below for reference before I get bullshit reported by another user here.

If I go to the link on the first page, all I see is your Patreon home page and I cant see any link to a FREE mod. The MAIN button on the page asks for £6.

1762010656539.png

So, it DOES promote a PAID version.

I was trying to help you before your post gets reported.

I don’t think your intervention is very healthy; I expected better from you.
Expected what? You are treating me like an enemy when I have never really said anything bad about you. Its all in your head that I am trying to harm you.
I don’t believe I have anything to justify here regarding Patreon, least of all to you. Or am I wrong?
Not sure what you are even talking about here. Once again you are creating something out of nothing.
 
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Because its being discussed by the users of your mod (read above) and I am part of the EvoWeb community. I thought I'd offer some advice.


Your first post has a link directly to your Patreon. NOT A DIRECT LINK TO A MOD. Which is against the rules of this website. https://evoweb.uk/threads/please-be...regarding-filesharing-and-monetization.97112/ . Edit: the link was changed the minute after I posted. I've added the image below for reference before I get bullshit reported by another user here.

If I go to the link on the first page, all I see is your Patreon home page and I cant see any link to a FREE mod. The MAIN button on the page asks for £6.

View attachment 385321

So, it DOES promote a PAID version.

I was trying to help you before your post gets reported.


Expected what? You are treating me like an enemy when I have never really said anything bad about you. Its all in your head that I am trying to harm you.

Not sure what you are even talking about here. Once again you are creating something out of nothing.
Because its being discussed by the users of your mod (read above) and I am part of the EvoWeb community. I thought I'd offer some advice.


Your first post has a link directly to your Patreon. NOT A DIRECT LINK TO A MOD. Which is against the rules of this website. https://evoweb.uk/threads/please-be...regarding-filesharing-and-monetization.97112/ . Edit: the link was changed the minute after I posted. I've added the image below for reference before I get bullshit reported by another user here.

If I go to the link on the first page, all I see is your Patreon home page and I cant see any link to a FREE mod. The MAIN button on the page asks for £6.

View attachment 385321

So, it DOES promote a PAID version.

I was trying to help you before your post gets reported.


Expected what? You are treating me like an enemy when I have never really said anything bad about you. Its all in your head that I am trying to harm you.

Not sure what you are even talking about here. Once again you are creating something out of nothing.

The link to my Patreon on the homepage dates from a time when there were only free versions; my first paid version was released just yesterday. Moreover, in my latest gameplay version (published on Tuesday), I clearly linked to the free Patreon version.

What bothers me is the way you come here and launch a very thorough analysis of my different Patreon tiers, even though that’s not the topic of this space and nobody had mentioned it. And on top of that, you allow yourself to judge me and give me “advice.”
If I were only offering paid versions, I would understand your remark. But as far as I know, I don’t owe anything neither to you nor to the other members of this forum as long as what I post here remains free. I’m free to publish as I wish, and I’ve already given many hours of my time to this forum to bring enjoyment to people.

Also, I don’t see you as an enemy; on the contrary, I’ve already shown respect for the work you do for the modding community, and I’m grateful for it. However, claiming that it takes “only one hour” to create or modify gameplay is unrealistic. You know very well how many folders and lines need to be adjusted to fine-tune even the smallest detail of the gameplay. And I’m not making anything up, contrary to what you imply: when you publicly suggest that I’m lying by saying it takes me three quarters of a day and that I’m using that as an excuse to justify opening my Patreon, that’s a personal attack. The time required depends on how deep you go into the work — if you stay on the surface and edit only one folder, maybe an hour is enough; but when you go deeper, as I do, it takes much more.

Let’s leave moderation to the moderators; I believe they would already have stepped in if I were wrong in the way I operate.

The paid tiers on my Patreon are not the topic of this discussion.
 
The link to my Patreon on the homepage dates from a time when there were only free versions; my first paid version was released just yesterday. Moreover, in my latest gameplay version (published on Tuesday), I clearly linked to the free Patreon version.
Even now, you cant use the link provided to download the mod. You must sign up for Patreon, join as a member (even if it is free) to even be able to click on the buttons on Patreon. Why not just continue using Mega.nz like you were and provide those links?

1762076144626.png

that I’m using that as an excuse to justify opening my Patreon, that’s a personal attack.
That's not what I said. Once again, you are generating a narrative and somehow blaming me for words you used?

Read below. This is a direct quote from you. It's actually you that made that implication a few posts back. Not me or anyone else.
Of course I do it with passion, but when it takes up three quarters of your day every day, it’s either I stop or I need to get a small return from it. The time I spend doing this is time I’m not spending making a living.
 
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