FC26 - ULTRA REALISTIC GAMEPLAY (URG) - UPDATE 2.2 Out Now !

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iljuventino

League 1
Joined
12 May 2018

FC26 - ULTRA REALISTIC GAMEPLAY (URG)

Introduction

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🧪 Status & Approach

This is the result of relentless work and an incalculable amount of research: URG advances through iterations, cross-testing, and feel-driven validation. The project is still at the beginning: we’re just leaving Alpha, and the first Beta is coming very soon. With your support, I’ll keep innovating and push this simulation as far as possible.


šŸŽÆ Vision

I don’t want a disguised arcade game. With URG, the goal is clear: recreate, controller in hand, the TV-match sensation — a game that’s readable, fluid, and credible, where every movement fits into a continuous physical flow (momentum, footing, balance) and where tempo comes from the player’s decisions, not artificial effects.


šŸŽ® Controller Feel

Every action is designed as a continuous chain of movement — no breaks or ā€œteleportingā€:
  • First touch with perceived weight (cushion, carry, first contact) that conditions what comes next.
  • Fluid transitions sprint → braking → lateral steps → re-acceleration, with carried momentum and micro re-balancing timings.
  • Passes/shots only trigger when the animation allows it (realistic release windows) for readable timing.
  • Smoothed animation blends: the torso opens, the hip follows, the leg whips — you see and feel the body mechanics.
  • Tighter input buffer: the controller responds without cancelling inertia; you steer the tempo.

šŸƒā€ā™‚ļø Movement & Physics

Movements are extended, refined, and linked to preserve inter-gesture fluidity: a ā€œheavyā€ touch slows the sequence, a clean touch opens play. Players turn, slow, and orient through human footwork (scanning, shoulder pivot, weight transfer) — never instant spins.
The ball has tangible mass, inertia, and roll: it lives outside the players, resists abrupt direction changes, and naturally modulates circulation speed, which establishes an organic, readable tempo.


šŸ§¤āš½ļø Goalkeepers & Ball Dynamics

Goalkeepers are no longer robotic: animations are varied and continuous from positioning to push-off, save, and landing. Impacts are perceptible; depending on speed and angle, the ball can be caught, parried, or spilled — with realistic rebounds, second balls, and double-grabs.
The ball is fully detached from players — no artificial stickiness. Clearances depend on hand orientation, body tension, and balance at contact, enriching the rhythm (pauses, emergencies, turnovers).


🧭 Decisions That Matter

No more head-down running. Every direction, touch, and sprint weighs on the action chain: a poorly oriented control closes your next angle; over-accelerating breaks balance and risks losing the ball. Managing inertia becomes a tempo lever: speed up to create, slow down to breathe.


šŸ›”ļø Contacts & Falls

Contacts are hierarchised by intensity and direction: shoulder, hip, shin, footwork. Losses of balance (off-axis, slides, landings) follow the logic of the previous movement: the greater the momentum, the longer the recovery. The result: readable duels, continuous animation, and a rhythm that tightens or relaxes according to the real impact of collisions.


šŸ§ ā±ļø AI & Match Tempo

The AI presses with intention, shuts lanes, re-evaluates based on density, and respects space. It makes micro-hesitations (reading time, late footwork) that affect phase fluidity: built-up strong phases, weaker repositioning phases, and transitions triggered by your choices — not by visible triggers. Tempo alternates layering, accelerations, and breathing.


šŸ—ŗļø Roadmap

Development continues. Different options will progressively become available so you can customise the gameplay and bring it even closer to your own vision of football, while preserving a 100% simulation core.




šŸ¤ Support & Patreon

There will always be a free version of URG. However, given the number of hours invested (daily testing, research, fine-tuning) and the sustained pace of EA updates, maintaining and improving the project represents several hours of work per day.
Patreon support helps maintain this level of quality, accelerate iteration, and push the simulation further, while keeping a base that’s accessible to everyone. Thanks for understanding this balance: free to discover, support to move the project forward to its fullest.


INCLUDED IN THE MOD PACK
  • Enhanced Extra LOD Graphics (Low, Medium, High, Ultra)
  • Broadcasting TV Camera (now independent from gameplay)


GAMEPLAY VIDEO









 
Last edited:
The game cannot be started from the tool
Make sure you are launching the game correctly from FMT.


  • First, open FMT.ModManager.
  • Import my mod into it.
  • Then press Launch from inside FMT.

āš ļø Also check that your game path is set correctly in the tool and that your EA App/Steam/Origin is closed before launching.


Run FMT as administrator.
 
Make sure you are launching the game correctly from FMT.


  • First, open FMT.ModManager.
  • Import my mod into it.
  • Then press Launch from inside FMT.

āš ļø Also check that your game path is set correctly in the tool and that your EA App/Steam/Origin is closed before launching.


Run FMT as administrator.
i did all steps and the game cannot be started

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Do not launch the Live Editor at the same time as FMT.
Make sure to reinstall a clean version of your game.
Then start the game through FMT Mod Manager.


That should work.
Thanks for your reply.
I completely uninstalled the game and reinstalled it again.
FYI: I don’t use the Live Editor tool.

Questions:

1. Which file should I use: FTM.exe or FTM.ModManager.exe?


2. Should I set the EA app to offline mode before launching the game from the FMT Tool Manager, or is it enough to just close it in the background?
 
Thanks for your reply.
I completely uninstalled the game and reinstalled it again.
FYI: I don’t use the Live Editor tool.

Questions:

1. Which file should I use: FTM.exe or FTM.ModManager.exe?


2. Should I set the EA app to offline mode before launching the game from the FMT Tool Manager, or is it enough to just close it in the background?
It’s not necessary to be offline on the EA app.
You can load the mod either through FTM Mod Manager or directly with FTM, it’s the same.
 
I think this is the reason why the game cannot start
 

Attachments

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Hello everyone,


This mod transforms EAFC 26’s gameplay to make it much more realistic, heavy, and immersive:
  • ⚽ Realistic match tempo
    The overall pace is slowed down, no more arcade flow: build-up phases look and feel like a real TV broadcasted match.
  • šŸƒ Double player inertia
    Every sprint, stop, and change of direction takes time and space. Zig-zag unrealistic moves are gone, movements feel more physical.
  • šŸŽÆ Non-assisted passing
    Passes are no longer ā€œon railsā€: their success depends on your orientation, power, and timing. Anticipation and accuracy are key.
  • šŸ„… Slower passes and shots
    The ball moves more slowly, shots are less powerful by default. Positioning and timing matter more, creating more varied and believable phases of play.
  • šŸ Overhauled ball physics
    The ball feels heavier and freer: it no longer sticks to the feet, rebounds are natural, and speed naturally dies on the pitch as in real life.
  • šŸ’„ More physical contacts and duels
    Tackles and collisions lead to more loss of balance, technical mistakes, and unpredictable ball bounces, making duels more authentic.

šŸ‘‰ This mod is designed to be played in ā€œAuthentic Gameplayā€ and delivers a much more lifelike experience than the default game.


Created with FMT by @Paul-v, whom I sincerely thank.

Other versions will be released soon based on your feedback.


Installation:
Download FMT here:
  1. Download FMT here:
    šŸ‘‰ FMT – version 26.2.9399.13154
  2. Open FMT.ModManager.
    Import my mod and launch the game!
LIEN Gameplay V1 :
https://mega.nz/file/wy1UEBAK#a92j3iHXXEpAtdbyP0GfQK7PbdOglXc_f1bPxDLRYm0 B


BONUS

Custom Camera Broadcasting
https://mega.nz/file/sqkkTSoK#0abrmT48k_-Y11dy29YTFX7F0V9ICvX7admiheJi5-0

ExtraLOD for better graphic details
https://mega.nz/file/AzdDGZKK#Ag5hPSC3ZwEGZdltY-gYmNv9i3y6LAMbaunsYAlEeH0
Just tried the broadcast cam. Love it love it love it. Brilliant mate
 
Just tried the broadcast cam. Love it love it love it. Brilliant
Did it work for you with the last EA update #1?
Can you tell me the preconditions or steps? I tried everything, but I still got an error and the game didn’t start.
 
Did it work for you with the last EA update #1?
Can you tell me the preconditions or steps? I tried everything, but I still got an error and the game didn’t start.
Don’t have the game downloaded on your c drive. Game has to be downloaded anywhere else in your pc and just launch straight from FMT.
 
Don’t have the game downloaded on your c drive. Game has to be downloaded anywhere else in your pc and just launch straight from FMT.
It is already not installed on the C: drive, but I still cannot open the game from the tool šŸ¤·šŸ»ā€ā™‚ļø
 
Yes, the game cannot be started and this error appeared
Hmm that’s interesting. For context I am not using live editor and I didn’t have to reinstall the game. Just launched through FMT. Hope you figure it out soon mate
 
Did it work for you with the last EA update #1?
Can you tell me the preconditions or steps? I tried everything, but I still got an error and the game didn’t start.
1758978509516.png

all i did was select fc26 on the left, load the mod using +add, then press compile and launch. that was it. FC is downloaded on my d drive
 
@iljuventino Thanks for such a early release. I will try it now and leave feedback than. I had sometimes similar issues recently to launch the Game with the tool. But I imported for testing purposes yesterday some legacy files like TV Logos and scoreboards made a mod and the FMT launches with mods applied. Needs sometimes trying and of course we need to repair the game files through EA APP after adding new mods or/and launching with other tools like Live Editor. When nothing help repair your Games, Guys. It“s the easiest way to kinda reset the game Folder. It“s currently a very WIP by @Paul-v but it“s a first way to have modded Game. It will for sure easier to launch mods in the next weeks but improving the tool needs much time. We can only be patient.
I try now to launch the mod by myself and report back later. :-)
 
It's not allowed to have it installed on my C:\ drive???? Why?
May be a permission issue when currently installed on the c drive. Just early stages with modding, not everything works as a full and complete as in a few weeks hopefully. Just a option for now and yet. If things not working with the mod just consider copy the game on your d drive a.e. It“s so stated on Paul“ßs discord server for FMT. You can join if you wanna have a deeper explanation about the state of the tool after just yesterday the official FC 26 release was made.

Screenshot (289).png
 
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