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FC26 - ULTRA REALISTIC GAMEPLAY 2.0, OUT NOW !

So I enabled analog sprint as suggested by DuduPacheco, but the issue is still there, it's really easy to lose ball to AI when I start to sprint and counter attack, really looking forward to having the version to turn that one off :(L

Do you use triggers (RT/R2) to sprint? R1/RB won't work analog sprint.
I'm assuming you're not pressing the trigger all the way down without a minimum of control.
 
Do you use triggers (RT/R2) to sprint? R1/RB won't work analog sprint.
I'm assuming you're not pressing the trigger all the way down without a minimum of control.
Oh no I use R1/RB to sprint, so that's why. This has been my play style the whole time since PES, so I guess the analog ON can't help me in this situation, waiting for V2 then :(. Appreciate your support DuduPacheco
 
Oh no I use R1/RB to sprint, so that's why. This has been my play style the whole time since PES, so I guess the analog ON can't help me in this situation, waiting for V2 then :(. Appreciate your support DuduPacheco
I’m doing my best to release V2 as soon as possible, but it’s a real balancing act with a thousand parameters to manage.

Version 1.7 is available in the meantime if you don’t want the ball push
 
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Please dont change what makes your mod unigue . That type of pushing the ball is the reason we r not seeing a game with running nba players go coast to coast . Leave that as it is and try to maximize first touch control error in non technical players compared to the technical ones. Another suggestion is to make the cpu crossing in the air more depending the situation .
 
5a6aefa3-0d9f-4a24-8ce4-2fb478e156ec.png

The countdown has begun — ALPHA V2 inbound.
4 versions will be available:

- ✅ URG Alpha V2 Standard — With longer sprint knock-ahead — ball goes farther
- ✅ URG Alpha V2 No Script — With longer sprint knock-ahead — ball goes farther
- ✅ URG Alpha V2 Standard — With shorter sprint knock-ahead — ball stays closer
- ✅ URG Alpha V2 No Script — With shorter sprint knock-ahead — ball stays closer


What’s new :

- ✅ Fouls are finally here!
- ✅ Improved player physics (ragdoll: players naturally fall after contact, with many other variations)
- ✅ Less precise, more realistic ball control


SOON......
 
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View attachment 383472

The countdown has begun — V2 inbound.
4 versions will be available:

✅ URG V2 Standard — With longer sprint knock-ahead — ball goes farther
✅ URG V2 No Script — With longer sprint knock-ahead — ball goes farther
✅ URG V2 Standard — With shorter sprint knock-ahead — ball stays closer
✅ URG V2 No Script — With shorter sprint knock-ahead — ball stays closer


What’s new :

✅ Fouls are finally here!
✅ Improved player physics (ragdoll: players naturally fall after contact, with many other variations)
✅ Less precise, more realistic ball control


SOON......
Can't waitttttt
 
1.9 is the best gameplay I've ever tested. Don't change the game speed; it's perfect, and the ball control difficulty is very good. I'm using the "unscripted" version. One thing that would make it much more realistic would be to change the goalkeepers to come out of the goal in 1v1 situations. Striker vs. Goalkeeper
 
I play on full manual. It's too difficult on world class (the AI is aggressive in attack), but too easy on professional (the AI is passive in defense). Is there any way to make the professional level harder? Imho the Professional level is more balanced and better suited for FUMA. For example, Anth James mod has options for more aggressive defenders, strong pressing, a narrow defensive line, etc., but I think if I use them, it will affect the gameplay URG
 
Version 2.0 is going to be a blast!! It’s like 1.9 but twice as good: 2× smoother, 2× more realistic!

I’m doing my best to release it today. Here are a few examples of the physics improvements and how the AI handles fouls:






yeahhhhhhhhh woooow fantastiiiiiiccccccccc there will also be a few faster players who are less heavy but not very heavy at all, brother?
 
Just as v2.0 was about to release.

FU EA Sports!!

;-)

Btw v1.9 for me is outstanding the ball further away touches are huge for me and very realistic, if not maybe need lessening by about 10-15% possibly...
 
I play on full manual. It's too difficult on world class (the AI is aggressive in attack), but too easy on professional (the AI is passive in defense). Is there any way to make the professional level harder? Imho the Professional level is more balanced and better suited for FUMA. For example, Anth James mod has options for more aggressive defenders, strong pressing, a narrow defensive line, etc., but I think if I use them, it will affect the gameplay URG

I also play Fuma in World Class. I'm struggling, but that's what makes this gameplay even better. Difficult, but not unfair. It's better using the version without momentum. I recommend this one.
I'm in a career with Schalke. Every goal is celebrated a lot. LAst night I won a game and felt like a child haha (I'm 42, with family and a kid).
Without naming names, but for me, not even paid gameplay in the last cycle gave me as much pleasure to play.
Keep trying on World class. Loose is good too hahah

Version 2.0 is going to be a blast!! It’s like 1.9 but twice as good: 2× smoother, 2× more realistic!

I’m doing my best to release it today. Here are a few examples of the physics improvements and how the AI handles fouls:

TU5 just came, but maybe you could release for TU4 and then work on TU5 with more time.

We can use roolback tool (or just paste the files if someone post somewhere) to stick with TU4 for a while..

Thank you
 
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5a6aefa3-0d9f-4a24-8ce4-2fb478e156ec.png


Guys, I just got home and saw the new TU—I’m fuming! I’ll check the impact and keep you posted. Hopefully I won’t have to delay the V2 release...

 
I also play Fuma in World Class. I'm struggling, but that's what makes this gameplay even better. Difficult, but not unfair. It's better using the version without momentum. I recommend this one.
I'm in a career with Schalke. Every goal is celebrated a lot. LAst night I won a game and felt like a child haha (I'm 42, with family and a kid).
Without naming names, but for me, not even paid gameplay in the last cycle gave me as much pleasure to play.
Keep trying on World class. Loose is good too hahah



TU5 just came, but maybe you could release for TU4 and then work won TU5 with more time.

We can use roolback tool (or just paste the files if someone post somewhere) to stick with TU4 for a while..

Thank you
Even I, 42 years old, are in 2😊😊😊
 
Since last year, they have been releasing updates twice a month.

Clearly, they have two intentions: one is to update, and the other is to discourage modding and keep cross-platform play as uniform as possible.
 
Sorry, but I’m ecstatic about the new physics! One last video, I’ll fix a couple of details, and then I’ll drop V2—get ready…”




It's great that you achieve the final effect of a collision, ending in a wobble, a fall, or whatever else happens. But make sure it ends.

There's a lot of clipping in collisions in the vanilla version, which end up looking robotic.
 
Hey guys, is anyone experiencing the same problem as me, where the game suddenly crashes after the update? Until yesterday, it was working fine. Is it just me?
 
5a6aefa3-0d9f-4a24-8ce4-2fb478e156ec.png

ULTRA REALISTIC GAMEPLAY Alpha 2.0 #TU4
Here it is: V2.0 — the final Alpha version!

Starting from the next update, we will move into the Beta phase.

I finally feel like it’s very polished and extremely close to the gameplay I’ve always wanted.

With fouls now properly implemented, everything changes.
You’ll need to think differently during matches: every small mistake can be punished. And it’s the same for the AI — if you push them with well-timed long strides, they can make errors and late challenges.

Everything is now much more realistic. With the revamped physics, you can truly feel player strength and weight: players fall after strong collisions, aerial battles become real duels, and a player can lean on the opponent and fall if their balance isn’t right, etc.
There’s so much depth that you’ll progressively discover the full potential of this already very advanced gameplay.

The longer knock-ahead versions are highly recommended, especially the NO SCRIPT one: it’s the most natural and realistic.
This longer knock-ahead adds massive value: it creates amazing situations and makes the game build-up much more instinctive. You must time your runs correctly, or you’ll lose the ball very quickly — just like real football.

👉 Players who don’t use this version will, in my opinion, miss out on a much deeper gameplay experience.
However, due to requests, I still made a shorter knock-ahead version available.

⚠️ It is very important to enable analog sprinting / acceleration in the game settings when using the longer knock-ahead: it allows you to control your player’s run with much more precision.


Take some time to get used to this gameplay — building actions is incredibly satisfying.
Every movement, every shot, every pass has been carefully tuned to deliver true realism and simulation.


We now move into the Beta phase for upcoming versions — let’s keep improving it together.


Enjoy the game guys 😉⚽


4 versions available:

- ✅ URG Alpha V2 No Script — With longer sprint knock-ahead — ball goes farther (highly recommended)
- ✅ URG Alpha V2 Standard — With longer sprint knock-ahead — ball goes farther
- ✅ URG Alpha V2 No Script — With shorter sprint knock-ahead — ball stays closer
- ✅ URG Alpha V2 Standard — With shorter sprint knock-ahead — ball stays closer


What’s new :

- ✅ Fouls are finally here!
- ✅ Improved player physics (ragdoll: players naturally fall after contact, with many other variations)
- ✅ Less precise, more realistic ball control
- Many more things to discover....


- Assistance : Semi / Manual
- Difficulty : Any
- Authentic Mod (Realistic) : Enabled (Set all sliders to Authentic. Avoid changing them—or just keep the locked Realistic mode preset.)
- Competitive Mod : OFF
- Player-based difficulty : OFF
- AI Tactics : Default (all sliders at 50)
- ⚠️ It is very important to enable analog sprinting / acceleration in the game settings


 
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View attachment 383652

ULTRA REALISTIC GAMEPLAY Alpha 2.0 #TU4
Here it is: V2.0 — the final Alpha version!

Starting from the next update, we will move into the Beta phase.

I finally feel like it’s very polished and extremely close to the gameplay I’ve always wanted.

With fouls now properly implemented, everything changes.
You’ll need to think differently during matches: every small mistake can be punished. And it’s the same for the AI — if you push them with well-timed long strides, they can make errors and late challenges.

Everything is now much more realistic. With the revamped physics, you can truly feel player strength and weight: players fall after strong collisions, aerial battles become real duels, and a player can lean on the opponent and fall if their balance isn’t right, etc.
There’s so much depth that you’ll progressively discover the full potential of this already very advanced gameplay.

The longer knock-ahead versions are highly recommended, especially the NO SCRIPT one: it’s the most natural and realistic.
This longer knock-ahead adds massive value: it creates amazing situations and makes the game build-up much more instinctive. You must time your runs correctly, or you’ll lose the ball very quickly — just like real football.

👉 Players who don’t use this version will, in my opinion, miss out on a much deeper gameplay experience.
However, due to requests, I still made a shorter knock-ahead version available.

⚠️ It is very important to enable analog sprinting / acceleration in the game settings when using the longer knock-ahead: it allows you to control your player’s run with much more precision.


Take some time to get used to this gameplay — building actions is incredibly satisfying.
Every movement, every shot, every pass has been carefully tuned to deliver true realism and simulation.


We now move into the Beta phase for upcoming versions — let’s keep improving it together.


Enjoy the game guys 😉⚽


4 versions will be available:

- ✅ URG Alpha V2 No Script — With longer sprint knock-ahead — ball goes farther (highly recommended)
- ✅ URG Alpha V2 Standard — With longer sprint knock-ahead — ball goes farther
- ✅ URG Alpha V2 No Script — With shorter sprint knock-ahead — ball stays closer
- ✅ URG Alpha V2 Standard — With shorter sprint knock-ahead — ball stays closer


What’s new :

- ✅ Fouls are finally here!
- ✅ Improved player physics (ragdoll: players naturally fall after contact, with many other variations)
- ✅ Less precise, more realistic ball control
- Many more things to discover....


- Assistance : Semi / Manual
- Difficulty : Any
- Authentic Mod (Realistic) : Enabled (Set all sliders to Authentic. Avoid changing them—or just keep the locked Realistic mode preset.)
- Competitive Mod : OFF
- Player-based difficulty : OFF
- AI Tactics : Default (all sliders at 50)
- ⚠️ It is very important to enable analog sprinting / acceleration in the game settings


1761245769738.pngWhat can I do?
 
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