So I've been experimenting with different tactics/settings just seeing how they impact overall game play. The tactic that had the biggest effect was compactness.
I played the same game five times, Old Boys (me) vs Boca Juniors.
With stock tactics, it was exactly what you expected. When I Put compactness at 0, BIG change.
Maybe it is in my brain, so I wanted to ask the community to give it a shot and see how it plays.
First, it seems like compactness is a double-variable. It extends both length and width. This sets the DMF as a stopper in front of the back 4. The back 4 also seems to sit a bit deeper.
It also makes the CPU really relax with the balls down the wing, as there is a fullback there to make a play.
In the five games the average possession split was 53/47 -- pretty nice. The CPU took 8 shots a game, I got around the same probably closer to 9.
The CPU also played more back passes/horizontal passes in the first half of the first game than they did in every game I've played before.
With going 0 compactness, I thought the CPU would destroy me with through balls down the middle. But the DMF and deeper sitting back 4 cut that out.
I'm no coding genius, but wider defense seems to stymie the AI incredible vision (which may be why they play so many long passes).
The AI did try to spring a counter a few times, but not 1/3 as much as 'normal' game play.
Try it out, I may be crazy.
I'm about to play Liverpool (me) vs Bayern in a Europa semi-final. I'll report back about how it goes.
***EDIT -- Make sure Player Support is no higher than 10. This causes the back 4 to creep too close to the midfielders.
I played the same game five times, Old Boys (me) vs Boca Juniors.
With stock tactics, it was exactly what you expected. When I Put compactness at 0, BIG change.
Maybe it is in my brain, so I wanted to ask the community to give it a shot and see how it plays.
First, it seems like compactness is a double-variable. It extends both length and width. This sets the DMF as a stopper in front of the back 4. The back 4 also seems to sit a bit deeper.
It also makes the CPU really relax with the balls down the wing, as there is a fullback there to make a play.
In the five games the average possession split was 53/47 -- pretty nice. The CPU took 8 shots a game, I got around the same probably closer to 9.
The CPU also played more back passes/horizontal passes in the first half of the first game than they did in every game I've played before.
With going 0 compactness, I thought the CPU would destroy me with through balls down the middle. But the DMF and deeper sitting back 4 cut that out.
I'm no coding genius, but wider defense seems to stymie the AI incredible vision (which may be why they play so many long passes).
The AI did try to spring a counter a few times, but not 1/3 as much as 'normal' game play.
Try it out, I may be crazy.
I'm about to play Liverpool (me) vs Bayern in a Europa semi-final. I'll report back about how it goes.
***EDIT -- Make sure Player Support is no higher than 10. This causes the back 4 to creep too close to the midfielders.
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