Anth James
International
- 22 September 2017
Hey guys, I thought I'd just put my FIFA 22 PC/Current-Gen sliders here so it's easily accessible for people wanting to use them. I’m really happy with how it’s playing so far.
Next-Gen FIFA 22 looks different gameplay wise, in regards to run tracking (especially midfielders), positioning and overall movement of teams. This means the slider set is unlikely to transfer to Next-Gen as well (although I haven't tried to say 100%). The PC version isn't as good in these regards, but it's still a definite improvement and a good base when compared to FIFA 20 and 21 (other games which had the dreaded 1v1).
My aim with the slider set is to make the game more of a sim - where you have to focus on your passing, looking for openings and you have to think more to create chances.
One of the biggest issues with modern FIFA is that it's just too heavily leaned towards attacking. So first up - the game needs to become more defence oriented. The biggest adjustment comes from correcting the base positions, distances and spacing across the field (so passing lanes are blocked and cover/recovery of positions is better). From my tests, getting this balance is tricky and very easy to throw out the rest of the gameplay. From there, things like passing error, speed, acceleration etc combine to add additional layers to this to really tighten things up. You can't simply play the ball between the lines with no risk - as there's more interceptions, more aggression from the CPU to close you down and the distances mean you have less space to operate in.
A couple of notes/explanations regarding some decisions:
- Speed/Acceleration - Although the advantage is with the CPU here, it doesn't actually make it impossible to get away from your marker with the right player. In my opinion it seems to balance out the issues on default of simply being able to turn your defender easily and get away (which is due to a number of reasons - including Frostbite's general lack of physicality). Another advantage of this set-up is when the CPU presses, it actually puts you under pressure now. On default it's too easy to see the press coming and just play your way out with perfect passing.
- Passing error/First touch error - Everything was just a little too sqeaky clean on default. The high error helps to make good passing matter and it introduces more contextual error. Combined with the compression, it's also more difficult to play through the lines as not all of your passes and control is perfect.
- Marking is quite high, but with the compact field it means that teams base position and shape is held well and it’s far more realistic and tight - hugely important.
- Defending - You still do have to manage your teammates awareness a little too much for my liking on 22 PC, but the distances means you can actually keep a tight team shape and your managing of those positions can actually be quite rewarding.
- Tactics still matter, so you should find that your different tactical adjustments still impact gameplay quite a lot.
- I'm finding possession and pass accuracy have improved a lot with the set. The CPU seems quite happy to hold the ball and look for openings - and there aren't nearly as many, so they don't play as direct. When you're under pressure, you really get pushed back and can feel it.
Anth's FIFA 22 PC/Current-Gen Sim Sliders
Semi passing/shooting
Manual lob/crossing
Slow speed (I play on Slow Speed and haven't noticed any issues with it - but in theory it should work with Normal Speed also)
Auto clearances, etc off.
Pass Block Assistance off.
v1
Sprint Speed: 4/6
Acceleration: 47/50
Shot Error: 70/70
Pass Error: 70/70
OPTIONAL: 52/52 brings some more variety in AI passing, but it can make things a little too quick in how they play. 70/70 is a slower paced buildup game.
Shot Speed: 49/49
Pass Speed: 38/38
Injury Frequency: 50/50
Injury Severity: 50/50
Goalkeeper Ability: 50/50
Marking: 77/77
Run Frequency: 20/20
Line Height: 15/93
Line Length: 0/0
Line Width: 22/22
OPTIONAL: This was originally 18/18 but I was just finding it made the gameplay too restrictive with the middle of the pitch not really a viable option for attacking. I'm torn between these two values - but I think 22/22 might be better overall.
Fullback: 45/45
First Touch Error: 95/95
Overall -22 PC isn't perfect, and I'm sure these sliders aren't either - but for me it's far more enjoyable than FIFA has been for a while and I'm liking the games I'm having so far. Hopefully once we have access to gameplay files we can take up the level of gameplay further (I definitely have some ideas of what I'd like to do). Any feedback is welcomed!
Next-Gen FIFA 22 looks different gameplay wise, in regards to run tracking (especially midfielders), positioning and overall movement of teams. This means the slider set is unlikely to transfer to Next-Gen as well (although I haven't tried to say 100%). The PC version isn't as good in these regards, but it's still a definite improvement and a good base when compared to FIFA 20 and 21 (other games which had the dreaded 1v1).
My aim with the slider set is to make the game more of a sim - where you have to focus on your passing, looking for openings and you have to think more to create chances.
One of the biggest issues with modern FIFA is that it's just too heavily leaned towards attacking. So first up - the game needs to become more defence oriented. The biggest adjustment comes from correcting the base positions, distances and spacing across the field (so passing lanes are blocked and cover/recovery of positions is better). From my tests, getting this balance is tricky and very easy to throw out the rest of the gameplay. From there, things like passing error, speed, acceleration etc combine to add additional layers to this to really tighten things up. You can't simply play the ball between the lines with no risk - as there's more interceptions, more aggression from the CPU to close you down and the distances mean you have less space to operate in.
A couple of notes/explanations regarding some decisions:
- Speed/Acceleration - Although the advantage is with the CPU here, it doesn't actually make it impossible to get away from your marker with the right player. In my opinion it seems to balance out the issues on default of simply being able to turn your defender easily and get away (which is due to a number of reasons - including Frostbite's general lack of physicality). Another advantage of this set-up is when the CPU presses, it actually puts you under pressure now. On default it's too easy to see the press coming and just play your way out with perfect passing.
- Passing error/First touch error - Everything was just a little too sqeaky clean on default. The high error helps to make good passing matter and it introduces more contextual error. Combined with the compression, it's also more difficult to play through the lines as not all of your passes and control is perfect.
- Marking is quite high, but with the compact field it means that teams base position and shape is held well and it’s far more realistic and tight - hugely important.
- Defending - You still do have to manage your teammates awareness a little too much for my liking on 22 PC, but the distances means you can actually keep a tight team shape and your managing of those positions can actually be quite rewarding.
- Tactics still matter, so you should find that your different tactical adjustments still impact gameplay quite a lot.
- I'm finding possession and pass accuracy have improved a lot with the set. The CPU seems quite happy to hold the ball and look for openings - and there aren't nearly as many, so they don't play as direct. When you're under pressure, you really get pushed back and can feel it.
Anth's FIFA 22 PC/Current-Gen Sim Sliders
Semi passing/shooting
Manual lob/crossing
Slow speed (I play on Slow Speed and haven't noticed any issues with it - but in theory it should work with Normal Speed also)
Auto clearances, etc off.
Pass Block Assistance off.
v1
Sprint Speed: 4/6
Acceleration: 47/50
Shot Error: 70/70
Pass Error: 70/70
OPTIONAL: 52/52 brings some more variety in AI passing, but it can make things a little too quick in how they play. 70/70 is a slower paced buildup game.
Shot Speed: 49/49
Pass Speed: 38/38
Injury Frequency: 50/50
Injury Severity: 50/50
Goalkeeper Ability: 50/50
Marking: 77/77
Run Frequency: 20/20
Line Height: 15/93
Line Length: 0/0
Line Width: 22/22
OPTIONAL: This was originally 18/18 but I was just finding it made the gameplay too restrictive with the middle of the pitch not really a viable option for attacking. I'm torn between these two values - but I think 22/22 might be better overall.
Fullback: 45/45
First Touch Error: 95/95
Overall -22 PC isn't perfect, and I'm sure these sliders aren't either - but for me it's far more enjoyable than FIFA has been for a while and I'm liking the games I'm having so far. Hopefully once we have access to gameplay files we can take up the level of gameplay further (I definitely have some ideas of what I'd like to do). Any feedback is welcomed!
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