Anth James
International
- 22 September 2017
Hi guys,
We go again for another year - and this year despite how it plays on default is actually shaping up well!
For those who are wanting access the latest version of the mod, join my Patreon page here - https://www.patreon.com/anthjames_gameplayoverhaul
Current Patreon version is: V22 + V22: 'Mini Reload' - Full Gameplay Package' (180+ options to customise, 20+ all-in-one standalone versions)
FREE VERSION -
V18 #TU18.2 download - https://mega.nz/file/AFNxUAyQ#eq55yEYZlswg1kKi_TTQYZa4XAH3RsGs5zlmtQuVxwM
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If you're new to my gameplay mod entirely, this is some of what you can expect in general:
- Realistic Movement - of course the animation system isn't perfect, but players speed of movement is considerably slowed down from the default game and animations behave much better than before. Game tempo is greatly considered in this as well as players abilities and stats. Trust me guys, this is far more than slowing down some turning circles and speed and acceleration, there's been a huge number of changes and it has been extensively balanced and tested.
- Player and team individuality. STATS MATTER! You'll know if you're going up against a big team with great players - on both end of the pitch. This goes for strong players, good dribblers, technical players, lethal finishers, players with good balance, great defenders - and much, much more. You will see this reflected in CPU behaviour as well as your own.
- CPU variety has been dramatically increased. You will see crosses, long shots, tackles, through balls, long balls. Don't judge on one game alone, play with a variety of teams with different abilities and personalities and you will see it come through.
- Passing, shooting speeds have been balanced a lot to create a much more natural and realistic experience. The ball no longer shoots out of the foot like a rocket.
- Big changes to ball physics. It behaves more naturally, deflecting and bouncing around like it should.
- The ball is no longer 'stuck' to the players feet and the ball feels like a separate entity. You will see heavier touches, so more care is needed. You will see more natural and realistic deflections, traps, errors and trajectories.
- First touch has been made more realistic - stats matter in this as well!
- EXTREMELY IMPORTANT positional/behavioural changes lead to a completely fresh feeling game - that isn't stuck to rigid patterns of play. The pitch is balanced and varied now and you will see this reflect in both how you play and how the CPU plays.
The result is much more realistic game flow and behaviour. The reduction of a reliance on cutback goals for example.
- A more difficult avenue to goal - the midfield battle is much improved due to a number of purposeful tweaks and adjustments. This is not some end to end experience where you end up with 6-5 scorelines anymore. The positioning, behaviour and movement has been massively adjusted for both attacking and defending.
- The CPU actually play football against you. None of this 3 passes to the striker, turn and shoot. There's some really nice buildup play, passing backwards, sideways etc.
- Players physical interactions mean a lot more now. There's no more sliding off each other and bursting beyond anyone you want now. Your approach to goal needs to be far more considered than before. It's not just about speed! There is a genuine battle to win physical battles, and this leads to a large variety of outcomes and differences in each sequence of play. It also makes you have to think much more tactically about your approach.
- Big increase in the 'scope for fouls'. The CPU will tackle more, fight for the ball and you will generally see a lot more organic clashes between players - often resulting in more fouls.
- The game feels alive and much more intense now! There's a great fight to control and win the ball now.
- Lots of little realistic additions. For example, you can't play laser guided passes behind you anymore. You have to think a lot more about body positioning. - Crazy boosts removed!
- Much more!
////////////////////
Massive credit to @Paul-v for his brilliant FMT.
We go again for another year - and this year despite how it plays on default is actually shaping up well!
For those who are wanting access the latest version of the mod, join my Patreon page here - https://www.patreon.com/anthjames_gameplayoverhaul
Current Patreon version is: V22 + V22: 'Mini Reload' - Full Gameplay Package' (180+ options to customise, 20+ all-in-one standalone versions)
FREE VERSION -
V18 #TU18.2 download - https://mega.nz/file/AFNxUAyQ#eq55yEYZlswg1kKi_TTQYZa4XAH3RsGs5zlmtQuVxwM
///////////////////
If you're new to my gameplay mod entirely, this is some of what you can expect in general:
- Realistic Movement - of course the animation system isn't perfect, but players speed of movement is considerably slowed down from the default game and animations behave much better than before. Game tempo is greatly considered in this as well as players abilities and stats. Trust me guys, this is far more than slowing down some turning circles and speed and acceleration, there's been a huge number of changes and it has been extensively balanced and tested.
- Player and team individuality. STATS MATTER! You'll know if you're going up against a big team with great players - on both end of the pitch. This goes for strong players, good dribblers, technical players, lethal finishers, players with good balance, great defenders - and much, much more. You will see this reflected in CPU behaviour as well as your own.
- CPU variety has been dramatically increased. You will see crosses, long shots, tackles, through balls, long balls. Don't judge on one game alone, play with a variety of teams with different abilities and personalities and you will see it come through.
- Passing, shooting speeds have been balanced a lot to create a much more natural and realistic experience. The ball no longer shoots out of the foot like a rocket.
- Big changes to ball physics. It behaves more naturally, deflecting and bouncing around like it should.
- The ball is no longer 'stuck' to the players feet and the ball feels like a separate entity. You will see heavier touches, so more care is needed. You will see more natural and realistic deflections, traps, errors and trajectories.
- First touch has been made more realistic - stats matter in this as well!
- EXTREMELY IMPORTANT positional/behavioural changes lead to a completely fresh feeling game - that isn't stuck to rigid patterns of play. The pitch is balanced and varied now and you will see this reflect in both how you play and how the CPU plays.
The result is much more realistic game flow and behaviour. The reduction of a reliance on cutback goals for example.
- A more difficult avenue to goal - the midfield battle is much improved due to a number of purposeful tweaks and adjustments. This is not some end to end experience where you end up with 6-5 scorelines anymore. The positioning, behaviour and movement has been massively adjusted for both attacking and defending.
- The CPU actually play football against you. None of this 3 passes to the striker, turn and shoot. There's some really nice buildup play, passing backwards, sideways etc.
- Players physical interactions mean a lot more now. There's no more sliding off each other and bursting beyond anyone you want now. Your approach to goal needs to be far more considered than before. It's not just about speed! There is a genuine battle to win physical battles, and this leads to a large variety of outcomes and differences in each sequence of play. It also makes you have to think much more tactically about your approach.
- Big increase in the 'scope for fouls'. The CPU will tackle more, fight for the ball and you will generally see a lot more organic clashes between players - often resulting in more fouls.
- The game feels alive and much more intense now! There's a great fight to control and win the ball now.
- Lots of little realistic additions. For example, you can't play laser guided passes behind you anymore. You have to think a lot more about body positioning. - Crazy boosts removed!
- Much more!
////////////////////
Massive credit to @Paul-v for his brilliant FMT.
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