2K Football Game

No. And even if they do develop one, the Saudis will buy up so many licences that they’ll remain underdogs forever.
PES was the underdog, and the better game vs FIFA, for years (still is if we're talking gameplay). I'll take an underdog, as long as they make solid, strategic gameplay and can be bothered to add a career mode...

Assuming it is a football game what type of development time are we looking at? Do you reckon a 2028 release?
They've been working on it for a long time already (see below), but either they're taking their time to really nail it, or something unexpected has set them back a little bit.

It's the worst kept secret in gaming right now, but I reckon maybe we'll start to get snippets of news in the new year and maybe a 2027 release if we're lucky (or depending on their focus, unlucky).

 
That’s excellent news; finally, based on what’s being reported and leaked, we’re going to have something to play that offers quality and simulation.
 
That’s excellent news; finally, based on what’s being reported and leaked, we’re going to have something to play that offers quality and simulation.
I wouldn't bet on it just yet. Aaron was well liked back in the day and he was gameplay producer of (IMO) the best FIFA games ever made.

But that doesn't mean 2K want him to make realistic football games. And I wouldn't trust any "leaks". Not just yet.
 
That’s excellent news; finally, based on what’s being reported and leaked, we’re going to have something to play that offers quality and simulation.
The grass is always greener is what comes to mind. I don’t trust 2K. It’s almost guaranteed they’ll have a FUT style mode & once that becomes the primary source of revenue, the gameplay will be altered to appeal to that crowd.
 
For many years, football video games have, to a large extent, been captured by the commercial hegemony of Electronic Arts. And I am not referring exclusively to the controversy surrounding loot boxes, microtransactions, or the monetization model associated with Ultimate Team. The problem runs deeper: it is a paradigm shift in which retention, recurring monetization, and the live-service model have, in many respects, occupied the space that should belong to the actual simulation of football.

A game that presents itself as a sports simulator should have, as its fundamental premise, the convincing reproduction of the elements that constitute the sport: ball physics, player biomechanics, off-the-ball movement, artificial intelligence, positioning, inertia, physical contact, build-up play, tempo, fatigue, decision-making, and, above all, organic unpredictability. Yet for years, we have witnessed almost the opposite trend: artificial responsiveness, excessive speed, spectacle, and mechanisms designed to keep players permanently engaged have increasingly taken precedence.

The result is a rather curious paradox: technology has evolved extraordinarily, while the virtual representation of football, in certain fundamental aspects, appears to have regressed.

And this regression is not merely a matter of two or three years. For many of us, it feels like roughly a decade of stagnation — or even regression in certain fundamental aspects of gameplay. We have vastly more powerful hardware, sophisticated game engines, motion capture, advanced artificial intelligence, and astonishing graphical capabilities; yet here we are in 2026, still discussing problems that should belong to previous generations.

That is precisely why I would be genuinely pleased if 2K Sports decided to seriously enter this competition. Not because I consider 2K some kind of immaculate entity — obviously, it is not. We are all well aware of the criticism surrounding microtransactions, aggressive monetization, virtual currencies, and similar pay-to-win practices. I have no illusions about that.

The issue is something else.

Let there be competition.

Let there be competitive pressure. Let two major companies be forced to compete not merely over licenses, players, and consumers, but also over quality, innovation, physics, artificial intelligence, and sporting authenticity.

As fans and enthusiasts of football video games, we should support any movement capable of breaking this kind of industrial complacency. We do not need to turn 2K into a religion or believe that it will magically save the genre. We simply need to recognize an elementary principle of the market: when genuine competition exists, complacency becomes much harder to maintain.

If 2K comes along with loot boxes, microtransactions, and other practices that I personally consider questionable, I will continue to criticize them. There is no contradiction in that.

At this moment, however, my priority is something else: I want football brought back to the fundamentals of football.

I want to see the ball obeying physics, players respecting their biomechanics, teams displaying coherent tactical behavior, convincing physical battles, natural movement, different match tempos, and artificial intelligence that actually understands the game instead of merely executing scripts designed to manufacture artificially exciting matches.

I do not want a casino dressed up as a sports simulator.

I want a football simulator that, above all else, actually knows how to simulate football.
 
I made the mind map with this tweet.

I did a mapping using the job descriptions.

It is clear that the ambition is very great.

But I know that EA is prepared for this, even building the FC28 to face this 2K project.

I heard that they will be very agile after the Arabs bought it.

 
I couldnt be happier about this news. The only thing thats worrying me is that NBA also took the "cater to the online group and ditch realism" last year. So we we will see how it is this year but my hope is still a simulation based game driven by real physics.
 
I made the mind map with this tweet.

I did a mapping using the job descriptions.

It is clear that the ambition is very great.

But I know that EA is prepared for this, even building the FC28 to face this 2K project.

I heard that they will be very agile after the Arabs bought it.


How are they preparing? I can imagine them doing everything they can to lock down major licenses.
 
How are they preparing? I can imagine them doing everything they can to lock down major licenses.
All major league licenses still have contracts with EA.
Premier League until 2029
La Liga until 2030
Bundesliga is coming up in 2027 but would be surprised if they don't sign again seeing how close the partnership is also on marketing side.

Ligue 1 has never been exclusive
Serie A is a weird one with clubs being split in licensing

You always have to take in mind while money is a factor there is another one: All these leagues have a long term relationship with EA that has been established that usually goes way further than just being in the game.

UEFA and Premier League for example have multiple projects together with EA building training camps for youth football or even full football grounds for underprivileged kids.

So it is very unlikely they will go with someone else.

And Premier League is the most important license in football.
 
I'd love to be hyped as well but... how could they build, in this year and age, a significant single player experience basically without licenses?

As it is, I brace myself for them presenting a AAA, wonderful, usual FUT clone. Which would be great for people who likes pvp, and absolutely useless to me.
 
I get the concern on microtransactions, they're not going anywhere but I have a couple of caveats/questions for those worried.

In the NBA games, can you grind and still do well without buying anything? My assumption is people just don't want to put time in but equally, are these microtransaction even in career/league modes or just myplayer? I play PGA 2k, the game is brilliant and I've not needed to spend a single penny to get a 99 rated golfer.

2k have a very good track record of producing best in class sports games, Topspin, NBA, PGA etc. They absolutely will not want to damage that by half arsing a game for the most popular sport in the world. I would feel very confident in them delivering a very complete and high quality game.


Licensing...WWE 2ks edit mode is ELITE. They wouldn't, would they?
 
I get the concern on microtransactions, they're not going anywhere but I have a couple of caveats/questions for those worried.

In the NBA games, can you grind and still do well without buying anything? My assumption is people just don't want to put time in but equally, are these microtransaction even in career/league modes or just myplayer? I play PGA 2k, the game is brilliant and I've not needed to spend a single penny to get a 99 rated golfer.

2k have a very good track record of producing best in class sports games, Topspin, NBA, PGA etc. They absolutely will not want to damage that by half arsing a game for the most popular sport in the world. I would feel very confident in them delivering a very complete and high quality game.


Licensing...WWE 2ks edit mode is ELITE. They wouldn't, would they?
Yes, you can grind with no problem, the thing is people dont want to put time on that, just play at max OVR on day 1, thats why they pay a lot for VC and even wasting that money because they make a lot of "builds". In 2K24 and 2K25 I grinded 2 builds in each game with no money spent on VC, just playing normally for 2 months (2 hrs a day maybe). Offline modes have no microtransaction, only MyPlayer & MyTeam.

About WWE 2K's, yes his edit mode is good... but still having same bugs year after year, they fix ONE thing and break hundreds, best to do is play it in PC with mods and experience is amazing.

I think they can make a good game, and I'm pretty sure they can do a very innovative mode similar to FUT.
 
2k have a very good track record of producing best in class sports games, Topspin, NBA, PGA etc. They absolutely will not want to damage that by half arsing a game for the most popular sport in the world. I would feel very confident in them delivering a very complete and high quality game.
This is the one hope I have (well, Aaron McHardy is another) - but TopSpin's gameplay isn't the most realistic, and the PGA games (while they do have realistic mechanics) are focusing more and more on casual players, as they've realised that's where all the microtransactions come from.

As for the edit mode... From what little I know, the legal side is a lot tougher these days. We put a lot of things down to "laziness" but I believe it can be a nightmare for games companies in the present day - like when Man United sued SI (makers of Football Manager) for naming them in the game, despite having the license to do so. But they settled...
 
This is the one hope I have (well, Aaron McHardy is another) - but TopSpin's gameplay isn't the most realistic, and the PGA games (while they do have realistic mechanics) are focusing more and more on casual players, as they've ealised that's where all the microtransactions come from.

As for the edit mode... From what little I know, the legal side is a lot tougher these days. We put a lot of things down to "laziness" but I believe it can be a nightmare for games companies in the present day - like when Man United sued SI (makers of Football Manager) for naming them in the game, despite having the license to do so. But they settled...
I do agree but i think both PGA and Topspin do a great job of finding the balance between a video game and representing the sport. Topspin you had to think about shot type depending on what was played to you, using sliced backhands to create yourself some time to repositon etc. PGA too, lie angle, rough etc with plenty of settings to make that more difficult and realistic.

Regarding the legality, I probably know less than you. However, from what I understand, as long as you don't provide the ability to share licensed content, or content which closely mirrors licensed content, I don't think there's an issue. If you give people the ability to create their own local football team or one they've imagined, but they end up creating man utd, that's their prerogative. 2K take down Augusta every time it gets shared, but you can make your own Augusta using the in game tools, because the capability is basically limitless. I don't see how it's possible to stop a company having an extensive edit mode. Konami never had an issue did they? I don't think they cancelled edit mode because of legal issues, it just left efootball.
 
regarding the edit mode and the wwe 2k situation. In that game pretty much any character can be created from any intellectual property that's in existence and then shared freely between players. I'd imagine take two have had to fend off plenty of legal threats about this. The experience they have from this and and the legal budget that they must have will stand them in a better position than many other companies if ea start trying to bully them with threats and frivolous lawfare.

I'm not saying we will have a perfect creation/edit mode but if anyone can fight back against any strong arm tactics it's take two.
 
I don't think they cancelled edit mode because of legal issues, it just left efootball.
They actually stated on an efootball connect that because of copyright issues it won't come back, basically that how copyright issues are being handled has changed:
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And like said above it wouldn't be EA suing but UEFA, Premier League, Clubs and so on. See Manchester United and SI.
 
Speaking of legal issues... I wish I was a billionaire, like 50 billion worth... so I could buy EVERY teams rights to build a video game and every player, make one perfect game... would be worth to dump the money
 
They actually stated on an efootball connect that because of copyright issues it won't come back, basically that how copyright issues are being handled has changed:
View attachment 439033

And like said above it wouldn't be EA suing but UEFA, Premier League, Clubs and so on. See Manchester United and SI.
Oh shit, I never knew this. Also wouldn't surprise me if it's a cop out.
 
Oh shit, I never knew this. Also wouldn't surprise me if it's a cop out.
I don't think it is EA has stated that they want to bring a kind of Creation Centre back and have ongoing discussions with Clubs, Sponsors and Kit Manufacturers because of hurdles in licensing. SI had the lawsuit with Manchester United. Other games that came like UFL don't have an edit mode. So think there is very likely a legal case
 
Good. I hope it looks, feels and plays better than the slop EA and Konami have been producing since 2007.
 
Saying "since 2007" is a bit of an exaggeration, haha—we’ve had good games, like FIFA 17 and PES 21. At the end of the day, you can't please everyone, but in my view, FIFA 17 and PES 21 are good representations of football!
 
very interested in this of course

the former EA Devs make me less hyped however, the world doesnt need another FIFA

even if they worked on FIFA 16, i hope it plays nothing like it
 
Remember the old TiF games? I was a big fan of those back on the PS2 days. All they had really was a FifPro license, and then a Puma license. If 2K did something like that, would it be enough if the gameplay was spot on?

I think in this modern day, people are spoiled & wouldn't accept that. Even if there were options to put the correct names, kit designs etc.
 
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