• Major upgrades completed! Please report any issues you spot in here

10AM Gameplay Overhaul Powered by AI – Realistic, Tactical, Immersive (TU21 "Final Evolutuion" Update)

Hello @amartingil two questions..

1. just to let you know, the "Turf Wide Rectangle Pattern All + No Wear" Mod is not available in the TU21 download folder.. Not sure if this is intentional or not..

2. the TU21 download folder's "Player Downscaled + Shorter Shorts" and "Performance Mod".. They are already the updated ones?

Thanks in advance! :TU:
1. It was in the folder, but I let you the direct link here anyway: https://www.mediafire.com/file/02pg60aekekkc67/Turf_wide_rectangle_pattern_All_%2B_No_wear_%28TU21%29_-_Final_Evolution.fifamod/file

2. Yes, both files in the TU21 "Final Evolution" folder are the updated ones.

hi @amartingil could you please tell me how to resize players in % using fifa editor tool? i looked into legacy db but didn't manage to find a specific value..thanks
antifreeze/shared/gameplay/common/gameplay_bodytype_data_asset

BodyType -> HeightScale

There are 329 bodytype entries (0-41 are standarized bodytypes, 42 to 329 are player specific bodies), so get yourself ready to work if you want to rescale to your own taste.

How it works:

Player Heigh: 180 cm HeightScale: 1.0 -> 20% reduction -> 0.8
Player Heigh: 170 cm HeightScale: 0.9 -> 20% reduction -> 0.72

You basically must apply your desired % reduction to all HeighScale vanilla values in all bodytype entries.


I’ve been working on a Career Mode mod that rebalances several systems for a more realistic and challenging experience.
  • Stat Boosts/Nerfs: Attribute fluctuations are limited to ±3 and now only apply to mental attributes (e.g., Vision, Aggressiveness, Marking), removing the exaggerated boosts/nerfs seen in vanilla.
  • Squad Morale: Player happiness is more sensitive to participation, form, and expectations, making morale management more demanding.
  • Playstyle Templates: Attribute boosts from tactical templates (Tiki-Taka, Wing Play, Kick and Rush, etc.) and their associated coaches have been disabled.
  • Board Strictness: On harsher settings, the board is stricter and more demanding in its objectives. Higher chance to get saked.
  • Stamina Recovery: Reduced recovery rates force greater squad rotation during congested fixture periods.
  • Player Development: Growth rates are lowered, while regens no longer inflate the player pool’s overall ratings in long-term saves.
  • Match Importance Scaling: Revised scaling makes derbies, title races, and high-stake matches more dramatic, with greater influence on match intensity.
Career Mode changes are tricky to test properly since they need long playthroughs to see how different scenarios play out. I’ll do my best to test before release, but I’m sure some things will only show up once people start playing. Any feedback after launch will be really appreciated.
I'll try to launch it in the next few days with together with a refinement of the gameplay.
 
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