- Thread starter
- #91
amartingil
League 1
- 20 September 2016
1. It was in the folder, but I let you the direct link here anyway: https://www.mediafire.com/file/02pg60aekekkc67/Turf_wide_rectangle_pattern_All_%2B_No_wear_%28TU21%29_-_Final_Evolution.fifamod/fileHello @amartingil two questions..
1. just to let you know, the "Turf Wide Rectangle Pattern All + No Wear" Mod is not available in the TU21 download folder.. Not sure if this is intentional or not..
2. the TU21 download folder's "Player Downscaled + Shorter Shorts" and "Performance Mod".. They are already the updated ones?
Thanks in advance!![]()
2. Yes, both files in the TU21 "Final Evolution" folder are the updated ones.
antifreeze/shared/gameplay/common/gameplay_bodytype_data_assethi @amartingil could you please tell me how to resize players in % using fifa editor tool? i looked into legacy db but didn't manage to find a specific value..thanks
BodyType -> HeightScale
There are 329 bodytype entries (0-41 are standarized bodytypes, 42 to 329 are player specific bodies), so get yourself ready to work if you want to rescale to your own taste.
How it works:
Player Heigh: 180 cm HeightScale: 1.0 -> 20% reduction -> 0.8
Player Heigh: 170 cm HeightScale: 0.9 -> 20% reduction -> 0.72
You basically must apply your desired % reduction to all HeighScale vanilla values in all bodytype entries.
I’ve been working on a Career Mode mod that rebalances several systems for a more realistic and challenging experience.
- Stat Boosts/Nerfs: Attribute fluctuations are limited to ±3 and now only apply to mental attributes (e.g., Vision, Aggressiveness, Marking), removing the exaggerated boosts/nerfs seen in vanilla.
- Squad Morale: Player happiness is more sensitive to participation, form, and expectations, making morale management more demanding.
- Playstyle Templates: Attribute boosts from tactical templates (Tiki-Taka, Wing Play, Kick and Rush, etc.) and their associated coaches have been disabled.
- Board Strictness: On harsher settings, the board is stricter and more demanding in its objectives. Higher chance to get saked.
- Stamina Recovery: Reduced recovery rates force greater squad rotation during congested fixture periods.
- Player Development: Growth rates are lowered, while regens no longer inflate the player pool’s overall ratings in long-term saves.
- Match Importance Scaling: Revised scaling makes derbies, title races, and high-stake matches more dramatic, with greater influence on match intensity.
I'll try to launch it in the next few days with together with a refinement of the gameplay.
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